Hot answers tagged

4

I don't think it's a case of "annoying" the user, it's more a case of - why wouldn't you do this? If the whole gaming experience is landscape, then what is the rationale for starting in portrait? Even if only for consistency, I would keep the whole experience landscape.


3

Our eyes are positioned horizontally, which creates a wider view angle horizontally then vertically. Maybe this image clarifies: The reason is now quite obvious: a wide screen fits our anatomy better than a tall screen.


3

The following is not backed up by any type of scientific research, but rather from observation. Screen sizes between 4" and 5" - These devices can be used one-handed if they are held in portrait orientation. Holding them in landscape mode is a bit awkward, often requires to use both hands for interaction and as such is only used when there is a substantial ...


2

I owned an HTC Magic - one of the first Android devices. And AFAIR it was possible to put springboard into a landscape mode in early versions of the Android OS, but... It was awful. Basically because of widgets which get scaled and placed randomly since you have a different number of cells (Android splits screen into grid cells and use them to define ...


2

LANDSCAPE... For iPad, there is an article at: http://ipad.appstorm.net/general/weekly-poll/which-orientation-do-you-prefer-to-use/ The above article contains a survey on 'Which Orientation do you prefer to use?' Current results are: Portrait 25.39% Landscape 60.26% No Preference 14.35% Looks like Landscape is beating portrait by more than double... ...


2

For a professional application I would go with this criteria: If a decent bit of typing is involved, go for landscape mode, else portrait mode. Reason being, you get a bigger keyboard (!) for typing in landscape. But, that being said, a huge critical condition will be the usage of this application: If it is mainly to be used on the go - portrait is better ...


2

Most products for professionals such as IDEs, advanced photo and video editing tools, commonly run on desktops and notebooks, which has landscape orientation. I know only one case of optional using portrait mode on desktop, this is some DTP software. It is usual kind of layout for such app: left tool panel and working area. Sometimes there is right panel, ...


2

Tailoring for a specific orientation in a phone web-app is going to cause problems for some sub-set of your users that are forced to use the other mode. Here are a couple of examples showing situations which require a user to use their phone in one orientation or the other, regardless of the way the app thinks it should be used. This list is non-exhaustive, ...


2

I decided to do some research to answer this question so I did a survey and collated the results. The basic answers were: 7 inch Given the choice 72% of 7 inch tablet users would prefer to hold the tablet in a portrait orientation. The majority of these were Android users, although that's possibly because there were very few iPad users with that screen ...


2

One solution would be to set a max-width on the content area. If your application is not designed to fully utilize the extra space in landscape mode it might be best to add extra padding or a max width to the content wrapper itself. In addition you could also consider setting a max-width on the button for landscape mode if setting a max-width on the ...


1

Is it physically possible to play your game with one hand? e.g., while standing on a bus, carrying bags, walking the dog? If so then flipping orientations will annoy users and lead to dropped phones. Does the game require fast-paced responses? If so, the time between when the user has made their menu selection and when they've gotten the phone back to ...


1

I would not advise to force a view in portrait mode when the game is running on landscape. This is can rather frustration to expect to using to flip their phone when browsing the menu (how often do you expect this to happen?). I would create my design to be friendly to horizontal scrolling and horizontal pagination.


1

I would go both tilting rectangle and arrow. The arrows a standarized icon for refreshing/synchronizing so I won't use them alone. The rectangle alone doesn't say too much by itself, the motion part . Android uses something like this (although I don't really like that arrows) and the labeling also helps a lot:


1

This search seems to yield quite a few results: https://www.google.co.uk/search?q=rotate+screen+icon&espv=2&biw=1342&bih=648&source=lnms&tbm=isch&sa=X&ei=IaSfVcmCB8at7AbSwIHYBQ&ved=0CAYQ_AUoAQ Most of them seem to be based on a stylised phone icon either show at an angle with one or two arrows to denote rotation direction or ...


1

first question: why would you want to promote landscape photos as compared to portrait? Which works best depends entirely on the subject of the photo, thus you will need to look for your solution there, make it natural for the users to create landscape format photos rather than portrait format. Of course we all know that people use their phones to make ...


1

What justification is there for not allowing web pages to do the same [only work in a single orientation]? Phone manufacturers or the browser-makers have been slow to implement this for either technical or business reasons, which may or may not be justified depending on your point of view... BUT! deviceorientation events can now be used (at least partially)...


1

In matters of UX, a webpage IS allowed to force a certain orientation. The problem is, browsers are not allowed to access a phone's native functions like the camera and the accelerometer. It is expected webapps will have the same access as native apps in the near future, meaning phones will give developers APIs to access the camera and the accelerometer, we ...


1

It usually depends on the context in which your app is being used. For interactive and typing intensive apps, people prefer using the 10 inch tablets in portrait whereas the 7 inch tablets are mostly used in landscape as its easier to type two handed using thumbs than it is using one handed to type in portrait. (That being said, Swyping makes it a bit easier ...


1

The main reason could be that both Android phones and iPhone were designed to be used with only one hand, and with one hand you could not perform the same tasks with physical buttons on the bottom. The screen size is increasing, and physical buttons started to disappear from Android phones, so I think they will introduce the feature you are looking for soon,...



Only top voted, non community-wiki answers of a minimum length are eligible