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32

I hired a new UX person last year, right out of school. Some highlights of my inspirational (imho) UX talk with him: Always be observing and analyzing. Why is the ceiling this tall? Who is that? Why do they do it that way? When do they decide this? How do they figure it out? Which? What? Never, ever, ever nod your head and say you got it when you ...


25

If you building a responsive site that has a couple of trigger widths (one version of the page at 1028px, one at 700px and one at 320px (with flexible widths between those trigger points of course) I suggest you work with two versions of the wireframes. One which is as detailed as usual and one that only contains the layout blocks. That way you could ...


17

Here are some useful pattern library resources that I know of: 12 Standard Screen Patterns 40+ Helpful Resources On User Interface Design Patterns Designing Interfaces: Patterns for Effective Interaction Design Pattern Tap patternBrowser the Diemen Repository of Interaction Design Patterns The Interaction Design Patterns Page UI Patterns - User ...


16

UX Magazine UX Booth UX Matters Usability Post Boxes and Arrows


14

If you want to read advanced books you should ditch any books that has UX, Interface Design, User Experience or XD in the tittle as they are almost always by definition not advanced books. Instead I would recommend you to read books that are more peripheral to the UX subject. (Sorry I am only allowed to post on link) That would be books about how to make ...


10

A couple of my faves come from architecture: How buildings learn A Pattern Language: Towns, Buildings, Construction Mostly because they cast an interesting light on the stereotypes of how buildings are designed/built compared to how it actually happens in reality in many situations.


9

1) Cost-Justifying Usability (Bias & Mayhew): Includes an overview of discount usability techniques and use of specialized tools for cost justification 2) Made to Stick: Why some ideas survive and Others Die (Heath & Heath): Covers 6 key qualities of ideas that stick, all of which can be applicable to ux web/product design: Simplicity ...


9

Some resources you may find helpful: 1) Sites: Graphic Design for the non-designer The Non-Designer's Design Workshop (minicourse resources) Typography and Graphic Design 101 2) Books: The Non-Designer's Design Book: Design and Typographic Principles for the Visual Novice Graphic Design for Nondesigners: Essential Knowledge, Tips, and Tricks, ...


9

According to the Wikipedia page on Gestalt psychology, Christian von Ehrenfels introduced the concept in his work Über Gestaltqualitäten (On the Qualities of Form, 1890). That appears to be the original published work on Gestalt as a concept in psychology. It might be worth following the Gestalt psychology topic on Quora to see if some interesting ...


9

This might be relevant for you: 5 tips on sketching user interfaces: Draw box-elements with four separate lines — do not try to draw them with one continuous stroke. Use drop shadow to distinguish graphical elements. Use a thick sharpie to focus on loose form rather than details. Get your arm off the paper: you'll draw with your shoulder rather ...


8

I'd definitely recommend including the lo-fi prototypes. One of the things I like to see in portfolios is how a piece of work progresses. Just seeing the final work doesn't really tell me much about somebody's design process. The portfolios that show the evolution of a project, dead ends and all, are much more revealing.


7

Adding a few more resources I've come across to the many already great suggestions above: 1) Pattern libraries: UI Pattern Factory: http://uipatternfactory.com/ Nokia Mobile Design Patterns: http://wiki.forum.nokia.com/index.php 2) Other related resources, blog posts, anti-patterns: Patterns to avoid for iPhone developers (antipatterns): ...


7

I used Jing (http://www.jingproject.com/) It's free. Records 5 minutes of screencast plus audio. You can upload it for free to their servers. On my blog, I made a list of the different projects or topics and then recorded a little explanation and walk-through. I found it worked pretty well. You could also link directly to images of the low-fi mockups. ...


7

Three ideas for you to google around: Jeff Patton's User Story Mapping Luke Hohmann's Innovation Games Dave Gray's Gamestorming Story mapping will get you to a specification of user stories (aka requirements) and give you an overview of the system in a similar form to Todd Warfel's task analysis grid and Indi Young's mental models The ...


7

You can't really make a wireframe for something like that. The best way to show a proof of concept of what layout/UI you intend to create would be with a lightweight HTML prototype. That way you can implement some basic responsive features like liquid layout and alternate designs for different screen sizes just by using basic CSS. If you're competent at ...


6

I'd definitely recommend the Interaction Design masters programme at Umeå Institute of Design in Umeå, Sweden. I have studied in the Advanced Product Design programme in the same school, took some cross courses with IxD, and I can say it is one of the best when it comes to applied knowledge and hands on skill development. The programme is in English, the ...


6

I would recommend the Interaction Design master study at the Utrecht School of the Arts (Netherlands). It is the first interaction design study in the world, for 20 years now. I found it a really nice and flexible school (just graduated). Actively looking at the field and outside world, teaching you the ideas behind things and programs without binding you ...


6

You might find the calendar of events provided by interaction-design.org useful. It's very comprehensive and available in a number of formats. I'd also recommend attending any unconference events in your local area. I've had a fantastic time at various BarCamps. You'll probably find a local UX Book Club in your area (or you could always set up your own.)


6

Hi Siddharth and welcome to ux.se! I have a similar background: After several years of web UX I and startet working on mobile UX about 1 year ago. I think many basics aren't different from web UX but there are some things to keep in mind and some additional possibilities. Here's what comes to my mind (I'm talking of smart phones only): It's touch instead ...


5

Your own experience can be a great resource. I recommend an EMPATHY ATTACK! Try using a screen reader (or any other accessibility software/device) on your site. Great list here from Wikipedia: http://en.wikipedia.org/wiki/List_of_screen_readers


5

I've used ColorMatch in the past. You pick a colour you like and it will give you a six colour palette of complimentary colours based on the one you chose. It is very lightweight, and because it is all done in html/javascript, can be saved to your disk for use when offline.



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