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Sharing, inviting and suggesting are all social activities so I'd would start with broad strokes from Social Theory and Activity Theory. In addition you could check studies on marketing and how / why people suggest products to each other (word-of-mouth is known to have an effect on how people review the product, for example). There is one Finnish article ...


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In my opinion the presentation of information and the interaction design needs to be based on the data as well as the user context, so unless you are able to somehow find research that fits exactly with your use case I would be weary about drawing conclusions from it. To guide you in the thinking process, perhaps consider it from a couple of different ...


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Popup good or bad, all depends on how they are used, If they are used in a way that customers feel easy in the presence of popups, then it is good. But it popup annoys the customers, then they can be your revenue killer. I have personal experience of popups as I have created them on my PrestaShop eCommerce store and reached at a point that popups are very ...


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I would assume there is a plus when you follow one of those pages. Why don't you present one of those benefits to the user as a "reward" for following a certain page? "Follow x and receive updates on your dashboard" "Follow x and receive notifications"


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'Diminishing returns' has been accosted by web developers in forming a plan when user interaction involves any method of registration. Simply put, subtle, coercive methods are better than obstructive practises. What you may gain in the forced method, you'll lose more in annoying people who will leave the page. I would go with the idea that showing the ...


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It is important to consider the exact thing that you have been asked to write the proposal for. Then in your proposal you should consider your qualitative and quantitative design research approaches and the reason that why you are selecting those methods. Also you may require some information and live data from other teams in the company, so you should also ...


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Did some more research, and found this to be really useful: http://www.smashingmagazine.com/2012/01/26/ux-research-plan-stakeholders-love/ So if anyone would like to expand upon this particular approach, feel free to do so.


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I did a search on Google Scholar and found a paper in which the authors develop a user-defined gesture set to use on mobile device. Resulting gesture set is motion based (OP was probably looking for touch based gestures) but it is more intuitive to the test users as they have defined it themselves. Modern smartphones contain sophisticated sensors to ...


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I would advice you to read Apple's HIG on the topic.


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Here are some of the most common ones I have seen in a variety of style guides and documentation. If you want to see if users are familiar with them you could set up a mechanical turk and ask them to guess what they would think the following features might mean on a device. Or if its a new gesture or a gesture they are already aware of. via uxmag.com ...



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