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Did some more research, and found this to be really useful: http://www.smashingmagazine.com/2012/01/26/ux-research-plan-stakeholders-love/ So if anyone would like to expand upon this particular approach, feel free to do so.


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I did a search on Google Scholar and found a paper in which the authors develop a user-defined gesture set to use on mobile device. Resulting gesture set is motion based (OP was probably looking for touch based gestures) but it is more intuitive to the test users as they have defined it themselves. Modern smartphones contain sophisticated sensors to ...


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I would advice you to read Apple's HIG on the topic.


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Here are some of the most common ones I have seen in a variety of style guides and documentation. If you want to see if users are familiar with them you could set up a mechanical turk and ask them to guess what they would think the following features might mean on a device. Or if its a new gesture or a gesture they are already aware of. via uxmag.com ...


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My experience with ecommerce: Use big buttons [45-60px heigth] with the company visual; if is a Windows 8 desktop application, use the windows store default button, the user will know that is app button and not an ad button; avoid using other buttons near this and avoid ads near it; keep things clear around the button and the content, it is a flow, the ...


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Best practice for "download" buttons is don't make them flashy or look like spam. We're all used to fake download buttons. Make it clean. I'd recommend you use flat design for it so that it stands out from all of the 90's era buttons that are still all over the web to get you to download trojans.


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We've tried many, many wordings, but in the end, these are the ones that work best for finding things to improve in the UX: "Help us improve, tell us what we should change to make this (app/screen/option/process) more useful and easy to use." and "Help us improve: what problems did you have with this (app/screen/option) that prevented you from ...


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It's a responsive-friendly way of communicating content length Let's assume the design problem is: communicate the length of an article concisely. First, consider some alternatives: Number of pages was the conventional way to do this in printed media, but for today's responsive website, page size can vary dramatically (mobile phone vs 30 inch desktop ...


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I think its mostly option 2: It attempts to give a transparent/forthcoming experience to potential readers (people may be commuting to work and have 10 minutes left on their trip) Similar partterns include; displaying length of a video clip or the number of pages in a document. In these examples it makes perfect sense to display this information ...



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