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Making a personal connection with users is the ultimate goal of any designer. Empathy is an important quality in any relationship. We tend to gravitate towards people and companies that understand us. I don't use a Mac Book Air because it is the best computer for the money. I use it because I feel like Apple understands me. Look at me I'm not a drone ...


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I work in a large company. Every day politics effects every single thing we do. From the formatting of the data we're allowed to present to the user to the fact that someone in the C-suite just really hates that one icon so they're not going to sign off on anything until we fix that one icon. Is that world politics? Perhaps. Point being, UX as a part of ...


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From my involved search, there is no academic research on the exact prevalence of hunt and peck versus touch typists. The closest thing I could find is information in a typing dynamics article from Carnegie Mellon, "A Scientific Understanding of Keystroke Dynamics." Page 106 describes the typing style scale they used and that they had more touch-typists ...


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Was waiting to see if other people have better approaches, but our team has recently done it this way. Stage 1: Does your vision align with user requirements? Do user shadowing. Talk to good mix of your users, find out what problems they are trying to solve with your product, how they're currently using it in context with other tasks they do outside your ...


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It sounds like what you want to do is get feedback of a product vision without a working prototype. I think you'll want to figure out some good mediums to communicate this product vision to potential users, and then conduct surveys/1:1 interviews/focus groups (whatever method you think will be best) to get feedback. Some good mediums might be: visual ...



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