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Mockups and prototypes are very different. If you plan on creating paper mockups, it doesn't have to be super extensive or detailed. The general layout is most important. If you plan on doing paper prototyping, you should consider creating more screens so people can actually test its functionality and flow. It's quite some work to do, but you'll benefit ...


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There is no "one size fits all" answer here. The point of a prototype is to serve its purpose. No more, no less. All else will flow from this. The purpose may be to communicate design. The purpose may be to answer questions through user testing. The purpose may be to flesh out details in the design. You must decide what the purpose is before creating your ...


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The Level of details for the paper prototype will depend on the complexity of the design and interactions required to meet user requirements. This being said, Paper prototypes seem to address basic design problems such as layout of elements and basic workflow. On the other hand if the design the paper prototype is supposed test is complex, both in terms of ...


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In this scenario to give a visual cue about the unseen screens Number of Dots as per the screen count A Horizontal scroll bar can be displayed at the bottom of the screen. This gives the user a hint and also will be self explanatory about the swipe. Anyway to emphasize the content on the screen visibility/opacity of the Dots/Scroll can be increased ...


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This accepted answer from a different question already gives different ways to handle this. Yet I am somehow inclined not to give a persistent visual indication of swipe actions. Mobile devices are hard pressed for real estate. So people tend use as much space as possible to show what is relevant. Having a persistent indicator of swipe actions will take a ...



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