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The following reply is based on the information you supplied. Obviously there are different approaches that could be taken to the problem. I am guessing that you are quite far in the design process and what to test specific user journeys, content and interactions. When interactions require user input, one solution is to give the participant a task or ...


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It depends where you are on development and design stage. If you have multiple ideas and more unknown questions, paper-prototype testing will be a good solution. Micro interactions are also important like updating a graph on fly based but I hope that this is not the only part of the system. You should have an overall testing for correcting the assumptions. ...


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OK, here's a reply out of left field. How about human-computer paper-prototype testing? If you use hand-drawn mock-ups on paper, then afterward you can get the participant to sketch ways to make ti better. If you do this, I recommend: Use large-nib markers and really large sheets of paper. Use pieces of transparent coloured plastic (from a report cover) ...


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You can get pretty close to fully-functional with some prototyping software, like Axure. Sometimes, though, building out every interaction and animation isn't worth the time. You can always use a simpler interaction to stand in for the real one. Some small confirmation that the user's action was recognized, in conjunction with your explanation, can be ...


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Invision's prototyping product allows you to create and visualize UI interactions and responses based on your designs. Actions like state switching, hiding/showing of elements, and bringing in new data can be achieved. Create a mockup of the base graph, another of the exchanged data, and you can add what they call a "hot link" or "hot spot" to a button, ...



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