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Most wireframing / prototyping tools aren't platform specific. They're a blank canvas and you can use them for any platform. There's a significant group of mobile-specific tools which you can't use for desktop sites and apps, but beyond that I don't think there's any difference. An overview of some of the tools can be found here.


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First of all: Are you an industrial designer? If not, get one, you'll be eternally grateful you did. With that, you'll cover close to 99% of your needs. Explain him/her the idea and he/she will be able to find the issues with it, let you know the possible workarounds, add improvements, etc. After that, you can build prototypes on paper and/or 3D and do a ...


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"Designing UX for physical products and finding related articles on the internet is quite difficult." It's probably because you should be searching for Human Factors articles rather than UX articles. I'm generalizing here, but you could say that Human Factors is UX with a broader scope (UX has it's roots in HF/E). HF practitioners study software and ...


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There wouldn't be anything different between how you design the device or how you design a website/app. Go through the same process. Build personas, get the research in order and test. But how people interact with it will more than likely be different. How do people put the device on? Are they being active with it (running, biking, exercising)? Is it a ...


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My suggestion would be to go to paper or other UI tool and look at the design of the device in its prototyping stage and relate the functionality of the device to an interface. Using this method it is easy to garner case studies and refine your design of the controls to achieve a usable product. Think how long we had separate play, pause etc.. buttons on ...


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How about like this: download bmml source – Wireframes created with Balsamiq Mockups


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Was waiting to see if other people have better approaches, but our team has recently done it this way. Stage 1: Does your vision align with user requirements? Do user shadowing. Talk to good mix of your users, find out what problems they are trying to solve with your product, how they're currently using it in context with other tasks they do outside your ...


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It sounds like what you want to do is get feedback of a product vision without a working prototype. I think you'll want to figure out some good mediums to communicate this product vision to potential users, and then conduct surveys/1:1 interviews/focus groups (whatever method you think will be best) to get feedback. Some good mediums might be: visual ...



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