New answers tagged perception
6
This is actually cultural thing.
In US and Germany, X is commonly used as check mark.
In most of the countries it is ✓.
In Japan its O mark is used.
5
I had to make a similar choice today and this is what we decided:
Green check mark for correct
Green generally describes a good thing and the check mark translates for Daltonian users (people with red-green colorblindness) too
Yellow triangle for warning
Yellow is generally the color for warning signs (ex: road signs) and a triangular form for Daltonian ...
15
I would use a red exclamation point as the Icon in the column (similar to the Icon JohnGB used. My first thought was to rename the column so you could use a red X. For example if you renamed it to 'Conforming', 'In Good Standing', 'No Violations', or 'Playing By the Rules', then you could use a red X to indicate that the company is NOT conforming, or has a ...
6
A red tick mark seems ambiguous, "Is it acceptable but not good?", "It is completed but has some problems?" or something else? Since, check mark is something which represents completion or acceptance/approval.
For violation, you might use a X like John suggested or you can go for a circle with a backward slash (the symbol for prohibition).
21
On closer inspection of your question, I am revising my answer. What you're trying to convey is "Does this company have a failure (i.e. non-compliance to some standard)? Yes or No". In which case, color is irrelevant, it's not a failure, and a check mark is somewhat standard.
Consider a table where multiple types of the same thing, like a tablet computer, ...
40
A checkmark represents something positive - usually 'good' or 'correct', so you shouldn't use it to represent something negative like 'serious violation'. I would focus on using either a X or a warning sign, with a preference for the warning sign.
Icon aside, I don't see any good reason to have columns for both 'serious violation' and 'Overall alert'. The ...
2
Given that the life of the battery is so long, I don't think that there is a value of displaying a middle display.
Orange tells the user that there's something that they probably want to address, but they don't need to do it immediately. Red tells the user that there is an imminent problem that they need to address soon. With a 2-day battery life, if ...
4
I would suggest (for laptop atleast) keeping it as follows:
Green 40-100%
Yellow/Orange 20-39%
Red 1-19%
The reason being, I have read many articles which suggest keeping your laptop charged between 40-80% to increase the battery's life. One such article.
I know some manufacturers which go for a wider green band:
Green 20-100%
Orange 8-19%
Red 1-7%
...
7
The colour indicator is used as a priority status:
Red = urgent.
Orange = weak warning.
Green = good.
The priority depends on the application and the consequences of a low charge. For something like my kindle where the battery lasts for a month or more at a time, 10% isn't yet an urgent battery level. But for a backup UPS in a hospital, a charge level ...
0
No right or wrong here, but you need to convey a message to the user when something is about to happen. Green for OK battery ranging down to 50 %. Then we want the user to be more careful with battery so 20-50% is represented by yellow. Last when we're really low on fuel - 0- 20% we want to show the user it's close to nothing in red color. Now you need to ...
7
I would describe the options in terms of "quality", with technical footnotes. This teaches the user at a high level what a phrase like 16 bit vs 32 bit means. It also provides the information for more technically minded users to get exactly what they want.
Color Example:
Low Quality (8 bit)
Medium Quality (16 bit)
High Quality (32 bit)
Audio Example:
...
4
The Apple terminology dates back to a time when the options in the list were:
Black & White
4
16
256
Later, it changed to:
256
Thousands
Millions
The amount of millions doesn't matter for two reasons:
The number is really a relative measure of size and is presented in sequence with others like it. "Millions of colours" in isolation isn't ...
2
I think the Apple terminology "millions of colors" is a marketing term used to communicate sales information and it doesn't have to be precise, and being understood by a broad audience is more important than being truly informative. If you are going to use a term in a more technical context "24 bit color" is more accurate, hence better in this context. ...
1
Do remember your product do not live by itself but within a system with other products. Users are rarely going to focus only on your product but they are going to buy it, use it and compare it relatively to other products.
For transparency reasons you want your product to be comparable with its competitors, therefore you want to use the same referential.
...
9
A lot depends on your audience and your product, but in general the term "Millions of colours" isn't particularly helpful. Do you mean 2 million or 786 million?
If you're selling a new DSLR camera, the common jargon is 12-bit, 14-bit, etc. and not the number of colours - so that is what you should stick to.
If you're talking about software (especially ...
5
Your brain works better with canonical perspective. There was an experiment that consisted on asking people to draw a cup of coffee. Most people will draw it from a perspective as if you are slightly above the cup looking down, and offset a little to the right or left. You wouldn't draw the cup from the top - even thought that is the most frequent use.
...
3
This is really a problem of aesthetics, Nielsen's article is not relevant in the matter.
1) 3D icons are not 3D but fake 3D.
Most icons in a desktop are fake 3D nowadays. It starts to be a problem when 3D is not fake anymore, that can be confusing when interacting with it. (Little rambling : Apple's application dock is very close to real 3D because it can ...
17
One isn't better than the other. They are simply different.
There is a lot of evidence that your eye will pick out objects styled to look like they are 3D faster than perfectly flat objects. In addition seeing an object that looks sort of 3D will give it some level of affordance that wouldn't be there otherwise. The problems that the Windows Metro ...
15
I find just using the colors as the demarkation a bit harder to understand. You can use a vertical rule to act as a placeholder for the goal, YTD or annual, depending on the day.
Your focus should be the goal and how much over or under you are. What I mean is there is not enough value of showing the actual numbers when you are just bother to about the ...
11
The main issue is not with colors, although JohnGB has some valid points on this.
i would go with something like this in order to avoid the confusion with colors.
10
I had a very similar problem recently, and did some user testing on it. The main thing that came out of it was that we should avoid colours that have a common meaning. So yellow was a bad option, and green represented 'good', not 'acceptable'.
In the end we used grey as the neutral background colour, blue as the progress for 'expectation'; green as ...
1
Reading the question, I understand it as if the "Weight" is NOT supposed to be used interactively, but is part of a feedback, and that it is calculated at all times.
So, if the user changes "Excessive Acceleration" from 1 to two, the "Weight" should be recalculated automatically from 20, 20, 20, 20, 20 to 33, 17, 17, 17, 17 (crudely rounded which gives us ...
1
If you want the user to understand the concept of weight I think you would need to visually indicate how much "weight" he or she can distribute. You need some kind of "weight" container that is emptied as the user distributes it.
It's the same idea from role-playing games as Dvir Adler suggests, but more literaly: user has X points to distribute in Y ...
1
If you use something that sums to 100, use percent, as this is very clear what it means. You can also use marks like 20 of 100, 20/100, but the idea of having scroll bars is very good. I remember from Paradox games (Europa Universalis, for example), one can block a slider by double-clicking it, so modifying another slider has no effect on this one.
3
Also a good model would be the model of split-panels, only vertically.
To show you a quick mockup:
The buttons are there to expand on the loss of the neighbour and the <-|-> sign is a mousecursor on hover.
Colors and the connecting shapes are to make relationship visual.
Really just an idea, yes, the usual way is the character slider, but this is ...
6
Often, role-laying games has encountered a similar problem. The player has to balance the limited character-points between the different skills.
They sometimes solve this with scroll bars, or spin-buttons. But the real magic (pun intended) is when allocating more point (or percentage) to one item automatically draws out points from the other items. This ...
10
From a UX perspective, there is no reason that the sum has to be 100. You may be thinking in terms of percentages, but it is trivial to scale them up or down to make the net effect 100.
What usually matters in weighting is the weight of a single item relative to the total weight. You can easily calculate this, so there is no need to burden a user with ...
3
For most situations, you should stick to positive messages. They focus on what you can do and achieve more than what you can't, and so leave less of a negative impression.
However, there are times where negative messages are better. In particular, when the list of what you can do is too long and complicated when compared to what you can't do. Shorter ...
4
It's always better to be positive.
Your first example is good, because not only does it indicate that the attempted action cannot be done, but it gives added value by letting the user know what they can do, thus adding value and helping discoverability.
The second example, not only says you can't do what you're trying but there's also a bunch of other ...
8
Pricing is an important marketing tool and well understood by science in the late 80. Supermarkets were the driver for this research. Shoping at stores is sooo incredible designed, you wouldn't believe it, if they tell you everything they do.
If you search for pricing strategies online, you will find a lot of resources at universities of economy.
I've read ...
9
Pricing strategy is not universal, and what may work on one site might not on another. You really have to do some A/B price testing, and see what works. However, I would always give the person that chose to buy at a higher price, whichever the lower price is. It will save you a lot of animosity if you do that.
That said, I read a study that was part of ...
1
Prices like 0.99 or 99 have softening effect and are received better by customers in general. When choosing between $100 VS $99, a good question would be the difference between the values which is $1 but one is 3 digits number and other is 2 digits. Once you jump from 2 digits to 3, 100, 101 and 102 like prices are still perceived as 100.
I am personally ...
0
If you're asking opinion; I would say go with the standard, 99.99 rule. However, if you really feel your audience requires something different go with that.
Though, saying that the psychological side of this is very interesting and is buried deeper than you might realise, further than that of the tilt of 'well-educated' people that you mentioned.
It's ...
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