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The reason why a mouse is a terrible UI for VR is because when you (inevitably) take your hand off of it (to type or itch or eat etc.), then you have to find the mouse without being able to see it! That can't happen in VR. You have to be able to see the things you're interacting with or the things you're interacting with have to be either 2-handed items that ...


This question is quite broad for a single answer to cover everything, but I'll give it a go! First of all, motion sickness. In actual fact it's not even motion sickness, it's the opposite - it's the brain telling you you're moving when other senses tell you you're not. And in any case, it's not the manipulation of scene elements itself that is directly ...

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