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1

Consistency is one goal, but it isn't the only goal. It may not be the most important one in this context. (See also: 'Foolish consistency is the hobgoblin of little minds.') The relevant UX principle is: things that look the same should work the same; things that work differently should look different. "OK" is consistent, but it may produce different ...


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There is a research that shows that designers are over-concerned with consistency. While consistency means that users don't have to relearn things (by that increasing usability), consistency for the sake of it isn't exactly what UX is about - weighing all variables involved. Consistency is not everything. In the case of buttons, the consistency argument ...


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Her argument isn't necessarily bad, if your modals are properly displaying a name/function the ok/cancel combo will just fine for a cta compared to named buttons. Instead of trying to find studies to win an argument try and ask your product manager why she thinks to use ok and cancel. Providing a consistent functionality throughout a system is also ...


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Decided to make UI much simpler and obvious, saved a lot of space in the process! :)


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I would recommend more of a 'notification' system than a popup. By notification I mean something that shows up, but does not block the user from what he/she is/was trying to do. A good idea for a notification would be to darken the program, and brighten the notification so the user sees it, but is not fully entitled to click something. Try putting the ...


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Where your friend is 'wrong' I think that anyone who universally rules out a particular solution without considering the context is missing an opportunity. UX is about tailoring solutions to the problem at hand, and the problems are never the same. Where such modals are 'right' Modal dialogs are annoying, and do pose a barrier in the user's attempt to ...


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I'm not aware of a symbol or clear way of indicating that a button will result in a modal popup as opposed to a new window or a redirect, not an intuitive one anyways. There is the 'pop this view out to its own window' symbols and fullscreen symbols and exit fullscreen symbols. Tabs, expands, sliders are just links docked to a visual control that users ...


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There are multiple different strands of history in the term "RPG". To grossly oversimplify, western RPGs descended from Dungeon Master, Japanese RPGs descended from dating games :) Then the streams crossed, and western RPGs adopted JRPG tropes. Visual novels (such as dating games) are a huge genre of game in Japan and the Far East, and have been for ...



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