New answers tagged methodology
1
As you're considering this, also make sure that you clearly state that this will not be used or sold in any way and that you're only using this for informational purposes. A big part of asking for this information is that your users have to trust you. If you give any indication that you're going to break that trust, not only will that keep them from filling ...
0
The way you ask is almost as important as how and when you ask.
If you're dealing with donors, try to appeal to the same cause that brought them there to donate. For example, if I'm collecting donations for the Humane Society, I would have a message similar to:
Help animals closer to home!
We are working to get your donated funds in to the ...
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You can use gamification elements to engage users into filling their profiles. One of the examples is engaging users to complete LinkedIn profile:
Some gamification tricks for user motivation are:
Make form filling meaningful for donors. You could explain why it is so important to fill the form.
Provide some kind of PBL (Points-Badges-Leaderboard) as ...
1
Don't forget that Apple is also a real stickler for their Design guidelines -- after all, it's not just Apple's responsibility for your User Experience -- it's the third-party companies that have to consider how their software works in Apple's environment (and in turn, all those stores and retailers selling Apple devices, too!)
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Much of the mystery behind Apple’s design process is due to Apple being deliberately secretive, and sometimes even engaging in active deception. I believe this notion that they don’t do user research is part of their disinformation campaign.
Perhaps the clearest publicly-available view of how Apple works is from a study by UIE on what makes a successful ...
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I've only known a few folk who've worked at Apple. These are a few things that seem relevant from what they have said:
They say "no" a lot. New projects, and current projects, get killed. Even if they're fairly far along in development. They don't seem to fall into the sunk cost fallacy.
Design input starts early, and carries on throughout the entire ...
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