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Windows In this situation, you should keep the menu text the same; add or remove a checkmark as appropriate. The “Menus” section of the Windows design guidelines says, Don't change menu item names dynamically. Doing so is confusing and unexpected. For example, don't change a Portrait mode option to Landscape mode upon selection. For modes, use bullets ...


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Using a drop down in your main menu is not really an advisable pattern. How frequently a user needs to change this property/pharmacy? If this is your main menu then chances are he will want to work on one particular property for good amount of time. If your user is constantly changing pharmacies to perform operations, then I think your IA needs to be ...


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Instagram actually uses this design pattern in their android app. I would go back to the basics and understand what is best for your user. Android and iOS users have different expectations when it comes to using apps based on muscle memory from common design patterns. If something looks good in iOS it will most likely also look good in Android but that ...


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Look to future proof and understand the Google Material design guidance. (TL;DR: icon buttons on top page for navigation is in line with the Material design ) Explicitly "Top-level view strategies section" in Material Design - UI regions and guidance section is very clear that you can Use tabs to switch between a small number of equally important ...


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There's no many apps using them on Android because Google explicitly discourage on its design guidelines. Each platform has their own visual language, so I completely disagree with implementing this on Android. More: http://developer.android.com/design/patterns/pure-android.html


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Always have your navigation persistent. But that doesn't mean you can't have a "back" button in place when it's needed when you dig deeper on portions of the site. download bmml source – Wireframes created with Balsamiq Mockups Now this is just for the sake of your answer, but I highly suggest against the hamburger menu. Many products (twitter ...


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Use "back" button on sub-level pages and make menu accessible for the users with swipe gesture on all pages.


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This menu system has been around for a while Mobile and tablet game developers like Gameloft have used the interaction for years before the article (or the source demo it references) were written. In tablet games, they are used for cases like casting spells in an action game. It's useful to study why they're effective in those interfaces: The user hits ...


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It seems to me that Fluid Gestures are very similar to Gesture Typing ( to some extent): Both approaches seek to reduce number of touches required to perform a sequence of actions. Gesture Typing : Gesture typing works by sliding your finger across the letters of the word you want to input. The important thing the above example is users can see the ...


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Great question, and a common design problem. There is no "right" answer here, but here's a contemporary approach: This looks like a commercial website. So, reducing cognitive friction for potential buyers is important. You likely have a large number of users who are new to the site, so providing consistent affordance in your controls (especially in a nav ...


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On Android this is also very common pattern but with few differences. On Android you position this tabs on top of the screen (mainly because of hardware buttons on the bottom of the phone) You can use scrollable or fixed tabs (for more info: http://developer.android.com/design/building-blocks/tabs.html)


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This is a very intuitive navigation and shouldn't be any issue. I can't give you any examples of top apps that are using this, but it doesn't mean that the user won't easily understand it. I'd suggest just going with your gut and doing what makes sense for you. I'd also suggest doing user testing on your app in wire frames or limited functionality with even ...



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