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Just a tip, your current example lacks two key aspects of design that all Google Maps implementations should heed to. Difference Remember to use different colours, shapes and styles to represent differing pins on the map. Right now I take it you have granted, refused and not yet decided, but how does one know whether a pin is of one type and not the ...


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Yes, limiting the number of results on the map will simplify the map, however... ...it creates a bias that could influence your user in either a positive or negative way. There are a lot of factors that go into this though and there are two tracks of people I can see when using this map (Explorers and Beeliners). Explorers are going to go around the map, ...


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I totally understand your dilemma. Despite the UX challenges, info on hover is an intuitive, expected, and convenient UI for the user. As long as it doesn't break ;-) Use a slight delay before triggering the info (200-300ms). If things are moving so quickly that this isn't feasible, then neither is the hover box. Once activated, the hover box should remain ...


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IMO this is not a tooltip but a floating properties panel, because it's not intended for a quick glance to a single info piece but to present the user a set of related data. This is not wrong, it's only different. I find it's helpful to characterize issues before attacking them. I would display the updated data in a fixed position, and would bind the moving ...


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One idea could be to lock the position of the bus and instead move the map around the bus when hovering on the bus dot. This way the position of the tooltip can be static.


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If tooltips are problematic, how about not using them? Tooltips are good when you're displaying small blurbs of info contextually next to the object of interest. In your case though, the info to display is a fair amount and it's also important to show updates of items on the map below. So we should consider other ways of displaying info... A details pane ...


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A static tooltip that has a dynamic arrow or line (or some other form of indication) linking it to the object it relates to. The tooltip remains in place but as the object moves, the indication moves with it so that it always stays linked to the tooltip. However this would require the tooltip to remain active when the cursor is no longer over the object to ...


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First Two Options are Untenable First option implements there could be minimal time for the user to read, which you have no control over. Even worse, (s)he would need to move the cursor to display the data properly. The second option is bad because of inconsistency. Moreover the mousemove event triggers way to often. Conceptional Problem and Solution I ...


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Interesting problem. Since you are using a tooltip, I am assuming that there is no need to have multiple tooltips visible simultaneously. If this is needed, a tooltip is not the right control. So my answers concentrates on not having the requirement of multiple tooltips at once. I was asking myself: why would a user want to see this popup? Probably ...


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A few changes to my answer in light of the OP's clarifications; they would like a light weight tooltip to give information at a glance and this tooltip would remain at the cursor. The tooltip is showing two types of information. Set of objectsSome additional data with respect to an object Static objects by definition will not move, so showing the set of ...


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A map pin denotes a location, it doesn't give you info about what that location is in order for the user to make the decision that "Yes, I'm interested in this location". So something like this may make sense download bmml source – Wireframes created with Balsamiq Mockups When user clicks/taps on the pin, display a popover with details about ...


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What's wrong with using a dropdown menu? Anyway, I would use colors and an icon to indicate what the current budget is, in the place of where currently the blue text says "budget". With the default being set to just "budget", and offering up alternatives like savings account, government grants, sales income. Example: Functionally it'd work like a radio ...



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