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Text Obviously you can represent the values of multiple variables with text beside the marker. For example, on general aviation sectional maps, airport markers include text for the name, location identifier, control tower frequency, ATIS frequency, Unicom frequency, elevation, and runway length, among other information. For an electronic map, some or all ...


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You need to prioritize your requirements and place appropriate buttons on the map. You can place the buttons near any of the four corners(with some margin ofcourse) An example would be: Place the 'my-location' button on the map. this is so that the user can quickly return to his current location. For me, even though it takes some space, it is something ...


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Googles implementation is nice - the icons are actually a see through window of what will happen when pressed. The satellite image in the Earth box shows the actual satellite image of that square. When clicking Earth, the icon turns into a Map icon, showing the map in that square. http://www.fastcodesign.com/3027177/behind-google-maps-new-design Further ...


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A map marker can show multiple types of information, as Google Maps does it: But your requirement seems to be that you want to visually make it clear which map markers actually carry multiple types of information. For this, you could use a colour scheme depicting a particular colour for 1, 2, 3 or more types of info. Also note that tooltips are usually ...


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Show my location. See the top answer to this question: "Your" vs "My" in user interfaces When users tell the program what to do, use 'my' (e.g. show my location). When the program asks the user, use 'your' (e.g. do you want to share your location?).


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My suggestion is "My Places". Google maps uses this term for something similar : Organize content relevant to you on the classic Google Maps with My Places. Here’s what you’ll find in My Places: My Maps: Maps you've created to share information with others. Learn how to create a map. Starred locations: Landmarks, businesses, or addresses that ...


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First is to make sure leverage the strengths of the platform. Touch interaction and the default iOS/Android gestures are great for quickly panning and zooming in/out if you just treat the map as a scalable image. However if the fully zoomed out map has no discernible features, then user will not know where to start, nor how to orientate when zoomed in, and ...


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The best way to go about this is ask yourself what type of story do you want to tell. You mention touch points on the left or top, but neither really makes a difference. In the end it depends on what type of story you want to tell and how much time you want to put into it. I have seen comic strip journeys and journey maps. The only real measure of success ...


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Label the areas between the bands rather than the bands themselves. If you know your minimum and maximum values, you could also add those at the very end of the legend. This way, it's clear what range of values each band represents rather than just pretending that everything in the range equals the value it has been quantized to. EDIT: If it's ...


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I would not overdo it. Just add to the map (or in the menu) a "Home" button that centers your map in the desired area. PROs: Easy to implement and understand. The user still has the full functionality of the map if he wants, for example, see how far point B in France is from his house in Munich. Flexible and expandible (want to use the app for several ...


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I recommend muting the map by greying it out and reducing the amount of information it displays beyond France. If the navigation is suddenly disabled for a user exploring the map beyond France, there is a chance the user will interpret it as a bug and close the application. Furthermore, what happens for the user who loads the map in another country? Is ...


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You can restrict the map in a tricky way. When user goes out of the target area, the map shows in some way it's no more useful for them. This could be fading out effect, blurring and desatiration, etc., see the picture below: Another option is to create tension while dragging out of the target area. Compare this to the last slide signifier in the sliding ...



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