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1

You might want to take a look at how the Google Maps app tackles this on a phone. If you want to see it in action, I've recorded a small video from my phone: Google Maps search results UI on Android [youtube.com] In my opinion, it's the best way to execute that kind of feature. Small note: On the first time, Maps shows a small "tooltip" to indicate that ...


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Technically, the purpose of the link can be determined based on what WCAG refers to as its "programmatically determined" context (i.e. its position in a hierarchical list). That said, the second example in the question (with the manufacturer repeated before the type) is undoubtedly easier for more people to understand. A screen reader or braille display ...


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You could try using a slide up drawer? Kind of like this one from Google Maps? http://cdn.pttrns.com/377/3927_f.jpg If you could solve the issue with displaying the number of events in the icon, maybe that might make the issue of navigation drawers irrelevant?


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How about adding some interactivity to it? Perhaps you can request a detail off the user (e.g. enter your postal / zip code), then show only the closest events to that postal code? In fact if it's a mobile app you could just request that they share their location data and that way you reduce a step. If it's not necessarily helpful to know where their ...


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If there's just an option(for the visibility state) it's okay to have checkboxes, since it's a well known control for the users which keeps confusion to the minimum. Alternatively and depending who are the target users and what else might be added in the future you could use a similar approach to the ones in Image Editing applications, where each binary ...


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A similar problem I happened to face it some time ago. the solution I addoperato I was the one on the list with multiple columns. Each row and each column was a user his property. All that he has had an on-off toggle. This solution, however, was fine because the settings were changed a few. If you have many ipostazioni it should structure the list-detail. ...


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An alternative concept you could test: make it a two-step-process. Tapping on a line both plays the sound and activates the line (e.g. check mark at the left), and on the bottom you'll have a button saying "Send sound to Kyle". In this way, you account for the fact that the user probably will send the sound that he last previewed, and the send-action is ...


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Show the scrollbar Usability must come first, and the scrollbar is necessary to show users how to use the legend. Once you establish the UX priority, you can then work to calm the layout. Your legend has different colors, fonts sizes, font weights, shades, and difficult non-grid alignment. All of these create UX clutter, which is why you feel like the ...


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Putting buttons at the bottom and top of the widget is a bad idea. In my opinion that would signal to the user that scrolling is not an option, and reduce the discoverability of the scrolling feature. You have advanced users, and a complicated interface, so I'm guessing that learnability is not as important as efficiency. Personally, I think your design is ...


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Use AutoCompleteTextView entries only If you have too much entries for a spinner, this is the best known way currently. An implementation solution is on stackexchange


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your problem could be solved using the Breadcrumb method. combined with dropdown list and auto complete input box if you have a long list. here you are what I mean. and the result will be shown as the following the second pulldown list will filtered from the first list and third one is filtered from the second one. I mean nothing will show in the ...


1

Yes there are alternatives Since you only have two views, a common approach that is also applicable to Material Design is to provide a toggle icon or word (map or list) in the topbar. This avoids the need to take up valuable real estate with a tab control, and may help you avoid the awkward scrolling design by enabling a fixed topbar. This approach is ...


1

I have to agree with Micky Duncan : I think searching/grouping/filtering are not at all suited for this task. You don't want to search and select a few items from a big list. You want to select about half of all items on the list. If the user has to select half of the items, the user will want to make sure he has selected all candidates and not missed ...


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Never ever update when user is deciding. It is just to frustrate your user while using your app There is no status when the alarms are generated, how do the user know what alarm was generated at what time Don't steal control of the selection from user Here is my visual solution


0

You can try dividing the screen into two scrollable sections. something similar to a date picker ?


2

The problem with drag-and-drop is that you can't be sure about the user recognizing this a functionality. If you provide some kind of "first time tutorial", and the lists tend to fit in the screen, it's the best option. Comparing d&d with the arrows, the latter are more intuitive but also more tedious because of the number of taps that might be ...


0

Don't implement your own double click logic. How do you find this approach? Select one item by single click on the checkbox - you're now in a selection mode Select further items by single click on the whole item area Cancel selection mode by cancel button Directly play an item by click when not in select mode Demo: ...


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Long click and drag seems to be the best solution. One or two below: If you have a long list - long click and scrolling list as a background with clicked element above. For short list - long click and drag. Also consider clicking - icon on the right side indicating, that you can change order. After click moving up / down is activted. I'd consider some ...


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I would try something like GMail tags. You have a filter and the list of checkboxes inside a scroll area Other good option is something like Pocket Chrome plugin You have a filter and the selected items become a tag


3

I had to face same problem a few days ago, and came with this solution ! In my cases list weren't that long so I used a tag system so user can have a list of the items that he/she selected.


0

I think a side-by-side list widget would be appropriate for this situation. It goes by many names. See: Name for widget with side-by-side available/selected listboxes? Also, you should provide a search box to dynamically filter the list of available items as the user types.


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This is where UX is being tasked to fix something that isn't fixable at the UX level. I'd go as far to say this is where a back end system is unfairly asking a user to make decisions that they shouldn't have to. If the issue is that people enter items they sell under a different name than what's already in the system, then the proper solution would be a ...


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Consider the content to be displayed in the app; you're displaying lists. This means that when thinking about navigation, the most natural way to start is by 'listing' your list choices. Your heirarchy is fine, and the tabs are a good starting point in this case. A good convention when designing for tablets is a vertical bar design, like google uses for ...


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Your two suggested solutions represent two very different types of interfaces. The list approach uses a "conversation" metaphor, where the user indirectly "talks" to the application, while the second approach uses a "model-world" metaphor, where the user can directly interact with domain objects (in your case "cards" and "decks"). Using a model-world ...


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I'd recommend to go with boxes first, probably your amount of "decks" will increase with time, so you could actually add the feature to select both views in a future upgrade. Boxes fits perfect for little amounts of items, but eventually a user will find more useful to select from a list. I also noticed the boxes have a star, is that a "favorite star" to ...



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