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A couple of things come to mind for ways of telling users about advanced features without adding friction to the UI. 1. pop up a non-blocking dismissable message When the user performs an action that can be done using an advanced shortcut key then let them know one and only one time (unless they ask to be reminded again) 2. put all your advanced ...


3

In many corporate environments, UX begins after all the requirements have been gathered and ends before any code is written. So that's a good example of how it should not be done. Alas, it's a very common model in a lot of organizations. On the front end, the problem with waiting until the product or service idea is formulated and requirements are built ...


2

It begins when the idea of a product is being formed If the user experience isn't part of the discussion as soon as the org decides to pursue an idea, then you're not taking a user-first approach and you're missing opportunity. You need a UX designer, product manager, and an engineer at the table to maximize your chances of successfully answering the ...


1

User Experience is a process. This design chain is commonly called "User Centered Design". A quick visit to your favorite search engines yields many results, with slightly different flows, but here is just one example: (different examples call out different stages and names, but all to the same end goal) UX is involved in every stage and it never ends, ...


0

The sooner you add a UX specialist to your project, the better your product will be. Or more correct, the further a project goes without a UX professional, the more time consuming (and costly) your project will be. This is because you need to do the same work twice, and that's bad project management. So the second person you assign to a project is the UX ...



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