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Not that I'm an experts so take this with a grain of salt but: Look at questions here on UX stack exchange. Try to come up with a good UX for it, then read everyone else's answers to get feedback and learn more. Start your own projects, this will force you to learn by necessity. As you run in to new problems you will come up with new solutions. Test them ...


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The only "positive" is that it forces viewers to watch an entire advertisement. In other words, there is no legitimate excuse for denying a user time scrubbing and fast forwarding in a video player.


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That is because there's no such thing as "UX Development". It's a made up term used by companies either looking for a front-end developer and tack on "UX" to the title because the UX market is "hot", or a small firm/startup hoping to hire one person to take on both the UX Designer AND UI developer role. UX Design is tool/tech agnostic. It's just being aware ...


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User experience is not limited to digital by the way. There are so many examples of user experience in the real world. You can look at how products are designed and used by people in the real world and ask yourself how can they be improved. You can also look at how people interact with spaces and how they can be improved ( how subway stations could be ...


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This a great question. Taking into consideration the emotional journey is crucial to creating an exceptional experience. Anxiety and security are the two emotions you want to manage. These two are the big friction generators and often result in abandonment. The good news is both can be addressed in design. We can't eliminate all friction but we can work to ...


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I think your question is a little bit more complicated because there are many facets related to learning, and it depends on which aspects you are trying to address, plus the various factors that have different impact on learning (e.g. age, prior or related knowledge, comprehension, retention, etc). So I think your interactive demo might address the ...


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Working on something similar, we have found through analytics that an open course is primarily completed chronologically. If you tell a user they can't do something a certain way they will be discouraged. But if you allow them freedom they will by habit follow the same model that a set of rules would have imposed. Also, if content is created in a way so that ...



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