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Don't Make Me Think by Steve Krug. The book is written in the way it preaches: very simple and easy to understand. The book covers a wide range of user experience topics. It's a must-read. A new edition of this book as been released in early January 2014. Don't Make Me Think Revisited


Don't forget the classic: Don Norman's The Design of Everyday Things. Even though it is explicitly NOT about either web pages or computer applications, but about everyday things, there is so much there about common sense thinking about how people actually interact with things that I class it as a must-read.


Universal Principles of Design Brilliant design book, especially useful for interface design.


Designing Interfaces: Patterns for Effective Interaction Design by Jenifer Tidwell About Face by Alan Cooper The Smashing Book by Smashing Magazine Currently reading About Face. Really thorough and goes back to the basics of UI design. Edit: Oops, just read you already read the first, but I leave it to be included if this turns into a full list of books. ...


Short answer You can't design for them. It can be that your design is bad, or that people really cannot concentrate on the task due to their internal reasons, explained below in the long version. If you have successfully determined that it is the second case, nothing in your design can change how people tick internally. An easier to use application will ...


The Visual Display of Quantitative Information by Edward R Tufte is extremely useful for training your eyes to filter non-essential design elements and focus on the essence of the information.


Start working on your 10,000 hours any way you can. That means reading up on material concerning the field, diving in and applying for a job, hacking away at something as a hobby, keeping up with industry developments, paying attention to the thought leaders (eg. Jakob Nielsen, Jared Spool, Steve Krug, etc) and asking lots of questions. So I'd expect to see ...


I hired a new UX person last year, right out of school. Some highlights of my inspirational (imho) UX talk with him: Always be observing and analyzing. Why is the ceiling this tall? Who is that? Why do they do it that way? When do they decide this? How do they figure it out? Which? What? Never, ever, ever nod your head and say you got it when you ...


I'd be remiss not to mention Joel Spolsky's User Interface Design for Programmers. There's an online version but the printed book has about 50% more material.


If you're interested specifically in forms, I can recommend Web Form Design: Filling in the Blanks by Luke Wroblewski.


Don't Make Me Think by Steve Krug. The Non-Designer's Design Book: Design and Typographic Principles for the Visual Novice by Robin Williams. Also, while these aren't books, you may benefit from browsing some design pattern libraries. Each of these shows common patterns and explains when they are appropriate to use. Yahoo's Design Pattern Library ...


The Humane Interface: New Directions for Designing Interactive Systems by Jef Raskin From the back cover: This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, ...


You're here! This is the right place! You can answer real people's real questions about real situations and needing real answers, - maybe with just real ideas, or with real mock-ups and real designs! All manner of problems and challenges are raised here - take a look at previous questions (especially the unaccepted/unanswered ones) or watch the new ones ...


Some favorites: Designing Web Interfaces by Bill Scott The Inmates Are Running The Asylum by Alan Cooper Envisioning Information by Edward Tufte (really any Tufte book) Designing the Obvious by Robert Hoekman Defensive Design by 37 Signals The Humane Interface by Jef Raskin The Design of Everyday Things by Donald Norman Don't Make Me Think by Steve ...


Smashing Magazine A List Apart Quince These are the three that immediately come to my mind that haven't been named already.


UX Magazine UX Booth UX Matters Usability Post Boxes and Arrows


Surprised that Krug's Rocket Surgery Made Easy has not been mentioned, given that Don't Make Me Think is so widely praised. RSME is just as good and useful in UI design. An excerpt from the back cover: In this new book, Steve explains how to - Test any design, from a sketch on a napkin to a fully-functioning web site or application Keep your focus on ...


I'm really surprised that GUI Bloopers 2.0 hasn't been mentioned yet.


Designing Interfaces: Patterns for Effective Interaction Design by Jenifer Tidwell Design patterns for user interfaces. A great reference.


Take a look at sitepoint's The Principles of Beautiful Web Design. Also there are articles from this book here. Smashing magazine published a book and it is a good one. take a look at it.


I highly recommend Designing Interactions by Bill Moggridge. It's an impressive (if overwhelming at first) collection of interviews, essays, examples and case studies by one of the pioneers of interaction / interface design.


I agree with Rahul, some very good points there. Having a solid background as a developer helps me a lot during my work as a user experience designer (I used to develop websites, but quickly moved to UXD). You know the techniques (and their limitations) you work with. In my opinion this helps you design (technically) realistic products that are possible ...


The best and fastest way to learn is to wireframe. Make up a project and create a wireframe. Or make a wireframe of an existing site. Nothing beats practice for learning.


For web sites, Eyetracking Web Usability might also be nice to add to the mix after the initial Krug stuff ^^


Designing the Obvious: A Common Sense Approach to Web Application Design by Robert Hoekman Jr. is an excellent read. From the back cover: Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of ...


Mostly agree with what Rahul said - but I'd like to especially emphasise one thing. Practice doing user experience work. Practice it a lot. Reading blogs, books, papers, and courses are all great. But knowing how to apply that knowledge is a different thing. The real learning comes when you try and apply your knowledge, make mistakes, and fix 'em. You ...

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