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2

Theres some scenarios I can think of. While I agree I would especially prefer for them to use the devices language settings here or some scenarios I can think of to possibly use the Geo Location. Areas Where users know multiple languages and the translation doesnt really make as much sense. Users In the english speaking Toronto visiting the french ...


3

A toggle might take too much space, and will be unnecessary for people who only uses one language. Should you have a language selector screen instead? And change the text direction base on what language was chosen? Another way I can think of is to change it base on user's current keyboard, but I'm not sure if that's technically doable.


0

When doing testing on such quasi multi lingual sites in the past I found there was nothing more annoying to users than when they were presented with a lovely traditional language selector only for the available pages in their language to be a mere fraction of that available in the major language. There are two solutions that stand out as a good idea to me- ...


2

As a user who quite often finds myself on Spanish language sites I think I'd find it frustrating to be provided a translated version only to have it removed on the next page. Often I will just let Google Translate change the page for me and just forgive the dodgy sentences that appear. I'd rather that than only be able to access a few properly translated ...


0

Adding the option to change language in the option menu is both a common and logical idea. You treat the option as a very low priority item within the menus as it is unlikely that most users would use this (assumption) as long as your game is detecting the user's default language os language and using that if it's available. Should you game also have voice ...



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