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Another useful aspect of having them upper left aligned is the ability to put stickers for another alphabet on the keys - transparent stickers with, say, Cyrillic letters or Arabic letters on the bottom right corner allow you to switch between alphabets.


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Search engines is a reason not to use smart anything. Granted your app may never care about using a search engine but you asked a general question. If someone enters can't as a search term on the keyboard and it does not find can’t they don't understand. So you make the search engine to search multiple ways. It takes longer. What if I searched on ...


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The most obvious explanation is that most people don’t care about correct punctuation marks in this respect—but people do care about having spelling corrected. People often have strong feelings about spelling autocorrect, but we don’t often see them complaining about "..." versus “...”. Moreover, such issues are mostly relevant in documents to be ...


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What that sounds like is a mode sensitive interface i.e. keyboard works differently depending on the application mode. That is not bad or good UX per se. It can have advantage of simplicity and guidance, by making a multi-purpose device act more like a task specific device. However it is quite easy to design a bad mode driven UI as it is not a natural ...


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See this picture, a great example how Humble Bundle solves your problem: You see the three main sliders: Developers, Charity and Humble Tip. You can see, how they find a solution for the "Charity" slider, which is divided into two others sliders which can be changed without moving the other sliders - subsliders.


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As an alternative if you want to keep the original design the limitations can be fixed. Provide a min width so they are not squeezed too tight. Provide a data entry field by clicking on the amount popup to provide for finer amounts Finally when the number of channels grows show each channel in a vertical format as in Peters message.


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Main problem with the sliders is that ordering is important: you cannot easily move €30 from Channel 2 to Channel 5. I see the following operations as relevant: increasing one channel's budget by decreasing the budget of one other channel increasing (decreasing) one channel's budget by proportionally taking (adding) bits from (to) other channels In ...


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This original solution is attractive, but I agree with your assessment that it is not scalable. I would also argue that it is somewhat counter-intuitive because of its horizontal but proportional nature. For starters, I would change this interaction pattern to a set of linked fader controls. Something like what's found here for adjusting Bass & Treble: ...


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Can't you remove the handles between the channels inside the slider and just use the signs above as handles? If it gets to tight, can you put every other below the channel? If all this fails and it's too messy - separate each channel into its own slider.


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Here's an older article (2007) on Mouse vs. Direct-Touch for tabletop displays. Back in university I saw a number of papers that compared the speed and accuracy of different input methods in completing certain tasks. I suspect that there have been more modern papers that have revisited these experiments.



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