New answers tagged iphone
This is a perfect example of the importance of including the user in the user experience design. The contributions from the experts on this site and very valuable and will help you a ton, but getting input from the actual users as early as possible in any design situation will highlight important details early and avoid you having to try and retro-design ...
My father has late-stage PD and after watching him use his Mac for the last 15 years here are some thoughts in no particular order: Assume the user can't use both hands or combinations of keys. My father uses his non-dominant hand with a track-ball because it shakes less, but has to use the keyboard and click with the same hand. Try that one out yourself ...
It could be useful to explore an alternative voice input. If a user has trouble pressing a control is there another way they could do it with voice? Could there a big voice activation control on each screen? I agree with another comment that it would be really useful to test the app with people with Parkinson's.
I think you should go a week or so using some of the peripherals that these patients would use. You probably know UX as you experience the web, but you should get to know the challenges that they face when they're not using a mouse and a screen. They might have a hard time reading on the screen because of the shaking, so maybe they use a screen reader with ...
People with Parkinson Disease (or PD as it's also known) need special considerations as you correctly figured. However, keep in mind that most of those considerations are covered by special peripherals rather than specific UI. As a matter of fact, just following common WAI- ARIA guidelines is more than enough. Keep in mind that, like many people with ...
I would give larger hit areas than we would for regular users as parkinson's patients experience tremors. Maybe try to simulate that with a shaking screen and try to use the interface yourself to experience how useable it in in that state. The best way would be to test out your interface on your target users and to adjustments based on your feedback.
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