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Design for your users What device do the majority of your users access the app with? That's probably the one that will have the biggest impact on your success. So that's what you design for. If it's a close call, you design for multiple. Maybe one persona tends to be on iPhone 6 while another is on the 4. In that case, it's best to start small and scale ...


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Answer is easy. Design for all of them. Yes it takes more work but you will not exclude users from certain groups (iPhone 5 owners). This way you will have bigger user base, consequently more profit. To include all of the screen sizes possible use Responsive design or grid layouts. Bootstrap and Material design frameworks are the state of the art in this ...


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In general, it's much easier to scale a design up from a smaller screen size to a larger screen size. So I always start with whichever is going to be the smallest device. When you're scaling up, you can always add whitespace and have a balanced design, but you have no such option when scaling down.


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The iPhone 5/5s/se size. There are three key reasons: More people today still own the smaller 4-inch model than the larger models. That's also not likely to change thanks to the lifespan of the iPhone and the recent release of the iPhone se. So unless you are targeting only people with larger phones, best to stick with smaller and scale up, not the ...


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As a developer and not a designer, I like to have my design on iPhone6 size. About the views,they should be scalable in some way. You have to make sure it's either scrollable up&down, so smaller devices can see all the content, or if it's not the case, you should have some kind of scalable view inside that will shrink if needed. Most of the time, my ...



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