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53

The historical reason is that that's what the spacebar does in more, the lowest common demoninator (and probably oldest) of text pagers. In more, it makes sense to map the largest key on the keyboard to the most common action: show the next page. In the glory days of more, you couldn't count on mouse scrollwheels, page down buttons, or sometimes even arrow ...


47

There is at least a single benefit for those not using a mouse - Normally you are able to tab between input elements using the keyboard, this is an indicator as to which element currently has your focus.


34

Don't use meaningless imagery just for decorative purposes. They'll get ignored, it's clutter, it needs to be downloaded by the end-user which means the site will be slower to load... There are numerous reasons not to use such images when they don't have any purpose. However I think you are overlooking one option: Typography. Good typography can be ...


30

Yes, and it's called finger-friendly. Smaller touch targets are harder for users to hit than larger ones. When you’re designing mobile interfaces, it’s best to make your targets big so that they’re easy for users to tap. But exactly how big should you make them to give the best ease of use to the majority of your users? Many mobile developers have ...


26

The spacebar is the largest key of your keyboard, and is consequently the easiest one to interact with. For that reason, apps tend to use the spacebar for: a simple action: where no input, precision or direction is involved. a repeated action: the spacebar is the easiest to press several times in a row. a "forgivable" action: if you accidentally press it, ...


25

Another option is to use a semi-transparent layer on top of the images for text which allows you to control the colour and hue of all the images so you can have a more consistent looking portfolio (if desired). The Verge uses a lot of colour gradients which may of may not be to your taste, but it can be an effective way of combining both text whilst being ...


20

This is a pretty broad question, but if you're looking for some resources, here are a few I would suggest: Apple iOS UI Design Dos & Don'ts Apple: Designing for iOS7 Android Design Guidelines Designing Mobile Interfaces by Steven Hoober and Eric Berkman Mobile Design Pattern Gallery: UI Patterns for Mobile Applications by Theresa Neil Microinteractons: ...


19

I don't have any evidence that this is the reason the spacebar is used for page down, but back in the day when IBM was setting PC design standards (that still heavily influence the design today), the original IBM AT 84-key keyboard from 1981 (IIRC) did not have page up/down or dedicated arrow keys (they shared the number pad): The standard 101-key ...


18

Read this article on font legibility. At least look at this graph of on-screen reading times (shorter line = faster/better): The differences aren't that large, but it's worth noting that Times (a serif font) came in second place. For medium-large text consider ClearType (or whatever Apple's alternative for it is). For very small text (~<= size 10.5, ...


18

To have a less formal tone to your users, if this is a learning application (asserted from screenshot), I would use what you really write in your question: Your next step: That way you would get users feel more relaxed and more focused on learning.


17

The idea behind this bar can be traced back to Gestalt's law of similarity which states: Elements within an assortment of objects are perceptually grouped together if they are similar to each other. This is why you shall see two columns in (a) and two rows in (b). The latter also demonstrates that colour wins over shape (in this specific example at ...


15

You should always use the word which is common among the users, no matter if it is the technically correct one or not. In Why the electronic land registry failed, Lauesen gave a very vivid example of this. This is a story of a large system which had to be made mandatory for use in real estate purchases in the whole of Denmark. The requirements were ...


15

The biggest advantage of radial or pie menus is their speed. To quote this article. Radial Menus Are Fast Radial menus are faster to access than list-based menus in every kind of pointer-based UI, including cursor, stylus, and touch. One big part of that is because every option is spaced at the same distance from the pointer. That’s classic ...


14

'Instructions' are a better term here, as the term 'directions' is broader, and may cause confusion. Whereas instructions are directions as they apply to information specifically.


13

I'm assuming we are talking about a desktop app here. Further, I don't really know the type of app you are building, but can offer some help in studying the needs of the user without getting bogged down with the question of "how many clicks does it take to get to a good UX". Most of your examples seem to be on text editors; so, we'll go with that. My ...


13

A possible solution would be to do it like JIRA does. Normal: While hovering over it: When clicked on it:


11

The difference between touch and mouse is much deeper than just the size of the controls. It requires another way of thinking: • Swipe rather than scroll (which requires you to rethink the role of scrollbars) • Pinch rather than click to zoom. • Cursor remains invisible (because under your finger). This makes operations much more direct but also less ...


10

Is it even neccessary to show how many children are left to be approved at all? How many administrators will be doing the approvals? If it is more than one then the task will probably be split up anyway (please correct me if I'm wrong) so instead of showing the progress bar you could do one of the following: on approval of one listing ask the admin if ...


10

It seems to me you are looking for the "wizard" ui pattern. Here is a link that has a lot more information explaining the purpose and reasoning behind the pattern: http://ui-patterns.com/patterns/Wizard To give the user feedback on where they are in the wizard either text or graphics can be used. I think this is the particular piece you are referring to. ...


10

To find an alternative that solves the problems with the Pinterest layout, step one is identifying what specifically the problem with the Pinterest layout is. The big design compromise with the pinterest layout and your example is lack of *heirarchy* - relying entirely on the imagery in equally-weighted items to catch the eye. This underlies your problem ...


9

I agree with WebDevelopteer, having different categories of things in the same column is not very intuitive. But you can go a different way. This is a (very) quick idea. How about having the verification icon first, and only once it's been clicked and verified it shows you the Primary selection as a different button? The verification button would have two ...


9

If the client really wants a typed "signature", and you're interested in making it look like a printed document, how about something like this? A highlighted signature box with a standard signature line and some instructional placeholder text. On clicking, the user gets a flashing cursor, a button to commit the change, and a way to cancel out of the ...


9

This can happen to a product that goes through a long and gradual evolution, where the changes may seem subtle, and subsequently are not properly vetted out. If you look at the old Gmail's icons, there was much better distinction between Back and Reply buttons. This is how the "Back" Button looked like in 2011 Gmail. And this is how the "Reply" icon ...


9

One of the immediate problems is with scalability, your only ever going to be able to support 26*26 unambiguous users as an absolute maximum although this would require users with initials like QX and ZJ so in reality it will be a smaller set, even if you are global. you rule out tooltips (which are a good idea btw), however, there are some other things you ...


9

After doing some reading it seems that the highlighting in fact does help the user as people have come to be reliant on the UX/UI guiding them through the page and showing where they are focusing as well. For example if a user is filling out a form and using the "tab" key to jump from area to area they want to see the focus highlight change from what they ...


9

One method that has become more popular is to actually put the call-to-action in the whitespace itself. That way once the action has been completed the space will be filled and you won't need the call-to-action there anymore. Other ways of dealing with whitespace is to provide instructions or messages that encourages the user to perform the action that you ...


8

You are at least making a dedicated effort to involve users at an early stage, which is great. As for the skimming behaviour, eye tracking studies have shown that these typically follow the same pattern on the screen. Jakob Nielsen has done a ton of research on it. It strikes me however that there's a mismatch between your assumptions of what is "nothing ...


8

You could use the token-field design pattern for displaying and selecting the multiple options. This has the advantage of letting the user see all the items they have already selected while they select more, not just the options that match the current filter. Some token-field implementations also implement the type-ahead filter design pattern you have. ...


8

Create a clear visual hierarchy 52 weeks of UX tuts plus This basically breaks down into making the most important parts of the page the most obvious through various techniques such as size, colour, contrast, use of whitespace, proximity to other items, etc. The most important parts of the page are usualy the headings, content and primary navigation (or ...


8

Showing the actions only on hover is the way that 37Signals do it in many of their products, and so far I haven't seen any problems with it, other than it not being usable on touch devices. That is a big downside if your customers are likely to be using touch devices. With the prevalence of iPads, this is becoming a bigger concern. Another possible method ...



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