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If there is only one card for swapping rules you can use something graphic like that : Upside down If Smaller beats Bigger is one of many swapping rules you can try something more like that : It would only work in most areas with a biblical teaching though. But the idea is using an allegory. If you want to be more universal try : 1 > ∞ ...


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It is a card game, so best thing would be to keep your game dictionary within that scope. Indicate the current bet with a card — for high card I would choose Ace of spades and for low I'd take two of hearts (just as example). Since cards are of different colors user would get the pattern after few games and will instantly recognize current bet later on. ...


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Just say swipe. No one ever looks up for information. Think about the worst case scenario- fraction of a second lost if they make the wrong choice.


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should I say swipe up or swipe down? It depends. Which way does the user have to swipe to perform the interaction? If they have to swipe in the direction from the bottom of the screen to the top, then obviously say 'swipe up'. If they have to do the reverse, say the reverse.


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Use "Swipe Down" as this is consistent with the movement of Scrollbar which we SCROLL DOWN to see the content lie underneath.


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You should use neither of them. When you are referring to vertical content, you should say "scroll up" or "scroll down". Vertical content movement has been used for decades now, and there is no good reason to change the terminology. Yes, you are swiping, but you shouldn't refer to how it is done, just what you want to achieve. We say "click on X" not ...


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Yes. Apple use the terms "swipe up and swipe down: http://www.apple.com/iphone/iphone-5/tips/ The Apple HCI Guidelines may be of use here in conveying defined actions: On avoiding redefining gestures: ...


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Swipe up - The finger and content will both be moving up



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