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2

Yesterday I asked the question Is a right-click equal to a long press? and got the answer that it is. So I would have the following message: Right-Click (or long press) the image to download it All experienced Desktop users knows how to right-click independently of which operating system that is in place. The long press on the other hand is difficult ...


1

Using borders is a good practice specially when you have some white background thumbnails after each other. I recommended to have a very light border so it will give you better balance and look and feel.


1

I don't think in this particular case it matters as the amount of cognitive load because of the visuals is too much for line borders to make any difference. For the sake of answering I will say remove the borders but consider grouping or increasing the white space atleast.


3

Go further & build some information architecture around the banners From the design standpoint, the black borders look a bit out-of-date and obtrusive, so visually it's much better to have no borders. To differentiate your situation from a simple collage of ads, consider adding a couple lines of small type under each game. These could: duplicate the ...


2

I am suggesting a slightly different approach than what you had asked for. You can also consider the method which has been adopted by Facebook recently. You can consider showing few more car pictures in a block and trucks in another and so on. Further if someone is interested to see more cars they can click on the +number. The Facebook Way How could ...


4

Although your interface is usable, it's important to utilize cohesiveness and decision-making in the case of image selection. By "toggle", I think your co-worker means the options should be more clear. Here are some mockups that might better illustrate what I mean: Drop Down This method is used heavily in social media, where the user intuitively clicks on ...


28

I think @Alan George approach is correct, I'll just add two possibilities thay could help the user to get the message easily: Label + number: Because sometimes there's nothing better than being explicit download bmml source – Wireframes created with Balsamiq Mockups Showing quantity in the same place where "there are more pictures" is ...


0

Inline Carousel An alternative if there is enough space. And you can see other pictures already within the preview.


34

Stacks are an effective user interface method to indicate additional content behind what's currently visible. Some examples of stacks in different applications: Thumbnail Stacks Most likely closest to what you're looking for. Additional thumbnails are hidden below, but with the edges visible to indicate their presence. SoundCloud Playlist Similar to ...


-1

Animated gif's are considered as spam because of the advertisements that pops up all over a website. It has created a false opinion within users that an animated gif might be a spam and it may take to some other websites clicking it. The probability of clicking the gif image is very low if it is used as a button. As of my opinion consider using gif images in ...


5

Choosing the best methods of portraying information (be it a gif or not) all boils down to the reason, design and implementation. The example you linked to is indeed at first glance spammy and tacky looking but what if that was the intention of the designer, maybe an ironic statement. My point is without more detail on reason for the design and ...


6

Animation is fine when it's needed, for example to provide feedback in response to a user action, or—in first/early experiences—to help users understand the mental model. In my opinion, a perpetual animation is "attention spam"—no matter how subtle. Please see my response about looming-stimulus response in this tangentially related question.


1

Animated gifs themselves aren't bad UX, quite often, subtle, animated buttons can draw a users attention and aid navigation. In this case it's not the UX part of the design that is poor, it is the design of the animated gif itself. Animated gifs aren't inherently bad UX; the quality of the user experience is defined by how they are used.


1

Another way to get around the navigation between projects (when you're already looking at the detail of an individual project) would be to split your page - one part of the page can hold a thumbnail gallery, the other shows the content for the currently-highlighted project, with a multiple image selector and your descriptive text. This prevents the user ...


0

Need more context on what the outer galleries are, but you could try using tabs for the user to switch between galleries (while keeping the way you have to navigate within the gallery. It might make the user feel more comfortable since they will be seeing all the galleries available at a glance and tabs seem to be a more structured navigation.


2

The principle you want to leverage, here, is called social proof. I noticed that the experts at user-experience consultancy NN/g discuss this in their article, Social proof in the user experience. This article gives a quick overview and, in the last few paragraphs, provides links to other authors and research for in-depth reading. You might like to read ...


1

For your specific scenario, there are many benefits and really can't see why NOT to use them. Basically, you want to have user's reviews, so while users are not the focal point, they're an important aspect of your site, if not THE MOST IMPORTANT. and this is NOT an exageration. I assume your app is oriented to sell. Now, with apps like yours, I can find 100 ...


0

Your web page is about Fashion so "NO" you should not remove the image slider as Fashion industry websites rely more on images than text.... I will add few suggestions to Devin's great answer above Use full page single image slider on Desktops and on mobiles convert it to 3 image carousal where right and left slider images fall out of the screen ...


0

First of all, take a look at this page, and continue with all links at the bottom of that page. If after that you still want to use sliders or carousels, here you have some advise do NOT autorotate them. Instead, give the user control over the content use big arrows for navigational purposes (previous / next) and if possible, some other navigational option ...


0

An awesome solution to this problem that was developed to conquer this issue is Smartimage by WIDEN. I happened to discover after my company made an acquisition I found out they were using this to solve this exact problem!Its described as Cloud-based, Smartimage makes your brand assets accessible to be viewed, shared, and downloaded – from anywhere, at ...


0

I'm having trouble finding a definitive, recent answer but from what I can tell, Mobile Safari, to pick just one mobile browser, supports progressive JPGs, but doesn't actually load them progressively--meaning it just waits for it to download entirely, then displays it. So it seems that the visual progressive loading feature simply isn't all that relative ...



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