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1

I have installed a few games with this in it and I personally couldn't find any evidence to support my explanation online after quite a brief search but here's what my thinking is: 1. File Transfer Rate. 2. CD Read Rate 3. CPU/Disk Memory The first one was dependent on the file being downloaded/transferred. It used to be dynamic and the greater the bars, ...


1

I think flag is appropriate though. Like Swapnil Borkar said in his comment: it's used to identify an object as something (error, unappropriate content, etc.) But then again, it also depends on the context you're asking. For bugs, usually the icon is a bug, for errors it could be an exclamation mark.


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You can use this icon: URL:click here for Icon report is regarding your work like what is done or whit is going on and what is result till data.


0

Text is important, because for some users who would be using your project would get confused with only icons, this would lead to a Bad User Experience. But then again if your Project already has too many data to be shown(on each pages) then adding extra texts just for icons may cluster your screen with too many things, so in my opinion, If the contents on ...


3

Normally my advice would be to always pair an icon with text on the screen, making both clickable. In this way you can use an aria-hidden attribute to hide the icon for screen readers, which just leaves the text link for audio screen readers. However, if it is not possible to do this, then you have to consider that someone cannot see the screen because they ...


-1

Text is an important part of UI development for AA. So the best choice would be including text.


1

Your second icon is definitely better. It clearly communicates the idea of getting directions/navigation, which is what you want. I'm not familiar with Apple Maps, but a car is neither the symbol for Google Maps nor the symbol representing directions/navigation within Google Maps. The only thing it is used for is selecting the transportation mode in that ...


0

I would agree that the car isn't a clear icon for the action of going to maps and checking a route to get there. It's kind of a best practice nowadays to use a pin-type icon (known from apps such as google maps) for showing either a location, or a way to get from "A to B".


3

You might be good just switching arrow directions (pardon the ASCII art): Read: arrow points away from the icon []-> Write: arrow points towards the icon ->[] I'm basing the suggestion on the data flow direction (when reading, data "goes out", when writing data "goes in")


1

Cubase (digital audio workstation) uses red for writing and green for reading automation values (it also uses 'W' and 'R') BUT you should never rely on colour for indication of status - especially if you're using red and green! As has been pointed out in the comments, your icons are not clearly defined. Make sure they're easily readable in monochrome before ...


2

No, there are no standard colours used for "read from" or "write to". So other than choosing icons which are clear in the first place (those that you show are not), the important part is that you are consistent in your colours if you decide that you need to have different colours in the first place.


1

Take a look at the Nielson/Norman report on icons. It might resonate with your findings. This bit is your answer: "Always include a visible text label."



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