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5

I think the symbol idea you've presented in Option 2 can work well. Depending on the ease of traversal through levels though, you may not want to change the symbol for every level. For example, if there isn't great difficulty between levels 41-50, maybe they can all be represented by the same symbol. And possibly with that, when the game ends, you can ...


3

Googles implementation is nice - the icons are actually a see through window of what will happen when pressed. The satellite image in the Earth box shows the actual satellite image of that square. When clicking Earth, the icon turns into a Map icon, showing the map in that square. http://www.fastcodesign.com/3027177/behind-google-maps-new-design Further ...


2

A warning icon technically means that you can proceed with whatever you are doing but with a high level of risk involved, that could possible lead to an error. So assuming how far the user can proceed in the app with Invalid/Incorrect email, Wrong mail/password or Connection errors, you can choose to display an error or warning icon. So if your user can ...


1

I don't understand your conclusion that icons cannot be actionable. My email program distinguishes emails that I've read from those I still need to read using pictures of envelopes that are either closed or not closed. A icon with a closed envelope is a call to action to me to open it. In addition, I can set flags on my emails with various colors.. Why can ...



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