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Here are a few pre-digital references (courtesy of Google Books search) to the use of the phrase "user's experience", in reference to the domain of incorporating individual human experience as product design feedback: Reliance Motor advertisement, Electrical World, vol. 70, no. 14 (October 6, 1917): This is the new general service motor that represents ...


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The following is a quote from Brenda Laurel's chapter essay "Interface as Mimesis" (in User Centered Systems Design, eds. Norman & Draper, 1986, ch. 4, p.69). I've included enough context to show that the exact phrase "user experience" (emphasis added in quote) was used in specific reference to the domain of computer interface design: Likewise, an ...


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To expound on what @matt_d_rat wrote, There's a great write-up here about this, but it was originally designed by Norm Cox for the Xerox Star workstation in 1981! This icon is about as old as the concept of GUI itself! To see it in action check out this video and skip to around 21 minutes.


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If you see the Xerox Star (First GUI ever created) you'll see that they use icons for window handling (as well as document commands) in the titlebar, in both corners. I think the decision of right vs left is more arbitrary than we would like to think. We all follow this basic design patterns. Logically, you want to find an unobtrusive spot that is equally ...


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It's UX site... someone's got to mention Fitts' Law and the infinite edge.* http://bit.ly/1tvsWxq Corners are an especially easy place to click as you can just whack your mouse vaguely top-right and you'll end up over the right spot. And seeing as top left was taken up with the Window title top right is what's left.** *UX band name anyone? ** on Windows ...



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