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The arrow predates recorded history. Physically, arrows got in one direction--the direction of the point at the end. A drawn arrow is representation of a physical arrow. It's an object that has been known to mankind for most all of human history. Most people would intuit the direction from the pictogram.


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When designing for mobile first, this approach is very ideal. It will likely lead to more action for the user, but when moving this back to desktop the experience can be cloned. It is assumed that mobile users might be using this phone while on the go and not on a desk thus 'lengthy' content per page is not very ideal as the user might not be looking at the ...


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I guess it's for having all the focus from the user. Having too much information on the same screen can have a negative effect, give the impression that there is too much to do.


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I think the Arrow symbol is pretty universal, even without spears or perspective. Easy task: Specify a certain point / direction with colour on a wall. If you just paint a Dot it is hardly visible. A line may provide direction, but is ambiguous as it points in two directions. The best way to explicitly point to one direction/think is having multiple lines, ...


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Just to offer an alternative hypothesis, the fact that the basic shape is two lines converging on a single point, might have something to do with perspective: In this case the sense of direction is created by our very own direction. There may not have been very many highways in paleolithic Africa, but the plains may well have had some similar features. At ...


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Further to this, it can be surmised that direction could be interpreted from the drawing of a line in a particular direction (the action of drawing the line from East to West for example indicates "to the West"), BUT once the action of drawing the line is complete, there is no way to indicate what direction the line was originally representing (say to a ...


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Is the arrow symbol truly universal? The United States launched two spacecraft in 1972 and 1973 with a message for any alien species that might encounter them. The message was specifically designed to be universally interpretable. It built up it's own number system from scratch using the fundamental properties of the Hydrogen atom. The goal was to ...


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Arrows have been an indicator of direction for so long that it's hard to say for sure, but my guess would be that an arrow fired from a bow only has one direction it can go, lending ease of communication when direction is needed. And since bow & arrows have been around long enough, and in practically every culture it has basically become universal. ...


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Check out the Notification patterns for Android Lollipop, specifically the Summarize your notifications section. These are the Do and Don't images for Hangouts notifications: Generally speaking, Lollipop groups notifications in a "smarter" way than KitKat: categorical/app-specific notifications reduce the number of notification cards. Theoretically then, ...


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Jakobs Law Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know. as explained here http://www.nngroup.com/articles/end-of-web-design/ Furthermore, try to stick as close as possible to the users mental model. Users don't just confuse search fields; many ...


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I have always found that conceptual never works without ample on-boarding or education. This is a case where Jakobs Law comes in to play more than ever. Personally I'm not entirely sure what any of the example buttons would do but that could be the result of no context.


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I don't have sources to back this up, but I would agree that in general, undoable actions should be strictly tied to data/state, not the UI. However, in Lightroom, Photoshop, etc. the selection mechanism is a special case. But the reason why it works so well is because the undo stack is always available as a toolbar/window (at least in Photoshop), so even ...


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I think a better phrase to use here instead of UI or data is just 'workflow.' As UI designers, we're creating workflows. Not just tools to let individuals create final products (in this case, it sounds like a compound image, or some other creative project). Undoable actions are required in a variety of digital workflows, and personally I find the extent of ...


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EDIT: the OP seems to be asking about switching between files when multiple files are open. I can agree that Undo operation should apply only on the currently open file, switching between files should not itself be an undoable operation IMHO. It seems to be a trend for some inexplicable reason - it can be very annoying also in MS Office applications (at ...



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