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33

Arrows have been an indicator of direction for so long that it's hard to say for sure, but my guess would be that an arrow fired from a bow only has one direction it can go, lending ease of communication when direction is needed. And since bow & arrows have been around long enough, and in practically every culture it has basically become universal. ...


29

Is the arrow symbol truly universal? The United States launched two spacecraft in 1972 and 1973 with a message for any alien species that might encounter them. The message was specifically designed to be universally interpretable. It built up it's own number system from scratch using the fundamental properties of the Hydrogen atom. The goal was to ...


25

Just to offer an alternative hypothesis, the fact that the basic shape is two lines converging on a single point, might have something to do with perspective: In this case the sense of direction is created by our very own direction. There may not have been very many highways in paleolithic Africa, but the plains may well have had some similar features. At ...


7

No, it's not always necessary. System-defined screens are not obligatory, and there is no need to reproduce clone pages/elements with minor changes. Alternatives to hi-fi prototypes are lo-fi wireframes, user journey maps, PRDs. Yes, paper sketches/prototypes are legitimate prototypes if they are detailed enough and capture/highlight on all important parts. ...


5

I think the Arrow symbol is pretty universal, even without spears or perspective. Easy task: Specify a certain point / direction with colour on a wall. If you just paint a Dot it is hardly visible. A line may provide direction, but is ambiguous as it points in two directions. The best way to explicitly point to one direction/think is having multiple lines, ...


4

Basically, mousestop would be used the same way as mouseover, but with one major difference. It only triggers if the mouse stops over the element. Or to say it more usefully it does not trigger useless events when the cursor enters the element accidentally because the user is just moving the cursor over the element or scrolling the page under the cursor. The ...


3

Does using color help? Try using matching colors on the nodes of the flow chart and the connectors like so...


2

They will overlap unless you lift some nodes above the plane where the rest are. Another way to avoid overlapping would be show only connections that matter in given period of time/for given point.


2

The more cruft you can cut, the more efficient you can be in conveying your message.


2

What a great question, Niklas. I'm a huge fan of minimalism so I took a chance to write an elaborate answer. First, I beg to differ: the art movement and the design style are not the same thing. “Minimalism” as an eponymous art movement has formed in 60s, after the WWII, taking it’s roots in various precessing art movements such as Constructivism, ...


2

Advantages - Minimalist Web Designs Have Faster Download Speeds Easy Maintenance People Do Not Like Pop-Ups Helps the Focus on Content Convert Better White Space Helps Your Website “Breathe” Easier Navigation Fewer Server Resources Less Maintenance Easier Responsive Web Design


2

Having built a few apps in a similar space many years ago, the underlying UI/app framework is unhelpful. Essentially what you have is both a "List UI" and "Item details" on the same screen. Two basic options: 1. Have two separate screens - List & Item Simplest to implement. Arguably could be less efficient. download bmml source – ...


2

Tabs usually contain different data. For example different sections of a form, like @staccato said. Now each tab is a new annex which the user add. When adding a lot of annexes it will be difficult to distinct different tabs. Instead of tabs you could have a list of annexes and a plus button below it. (For creating a new annex) You can have a list of ...


2

You're right that one practice might not suit every single company. What's more, it might even differ from dev to dev. The simplest way you can go is just ask the devs what's their preferred way of working. Some people hate having someone else looking at their screens, while others may have lots of questions and would rather have you around. It varies from ...


2

In my career path I ran into a few people who didn't really understand values of UX or UX practices. My answer would be they all are individuals and their reasons are individual, too, so in my cases I addressed each case separately. As for the A/B testing, as any specialised tool, it has lot's of limitations. I would take the data gotten from it with ...


1

Just to add to the other answers, you should actually avoid making the mocks look finished until the functionality is also finished. To quote Joel Spolsky: If you show a nonprogrammer a screen which has a user interface which is 100% beautiful, they will think the program is almost done. (source) To this, I would add that even people who aren't ...


1

You could show the user what you currently have their address down as: (Not exactly how your page should look, but an illustration of the point) If users are confused by the example text, then do not use it. If they are concerned that you have the wrong address down, then display what you currently have down for the user on the page. Try to make use of ...


1

Nothing wrong with it as such. It is a little bit non-standard to have a vertical bar like that, a bit of a break in standard functionality consistency, but nothing to cause anyone who thinks about it for a few seconds any trouble. There could be a slight problem in using a 'loading bar' when it actually means the opposite of loading- when it is full the ...


1

Further to this, it can be surmised that direction could be interpreted from the drawing of a line in a particular direction (the action of drawing the line from East to West for example indicates "to the West"), BUT once the action of drawing the line is complete, there is no way to indicate what direction the line was originally representing (say to a ...


1

I understand that this is a data entry form for inserting and updating system entities into a database. Seems like a tool that people would need to work with on a daily basis and it's therefore imperative that the UI they use doesn't cause too much cognitive load, which results in unhappy users. The form you're presenting is over 20 fields long. I first ...



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