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The main reason is not UX related. The "displays" you are referring to in fact are not just displays. They cover a very broad variety of hardware ranging from simple PLCs with matrix LCD screens to full blown industrial PCs. The industry chooses for these options for a number of reasons, including: communication requirements with external systems ...


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Mostly because of costs, and the software/hardware platform the thing is running on. A lot of the displays you see on machines, parking meters or other electronics run on rather basic hardware and software where you sometimes only have a few kB of Storage to handle everything, and it's mostly programmed in C or some language that is very close to the ...


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I work for a large electronics manufacturer and the move to better displays for industrial equipment is happening, albeit slowly. As suggested above, it was often an engineer who was left to design the display too. This was usually of secondary importance to the function of the device itself. That's starting to change in our company where new products often ...


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Your two examples there are very different. One indicates it's using real-time data from a piece of hardware, the other indicates using static data. In my experience, the guy with enough knowledge of hardware (often very specialized hardware) just isn't a UI/UX/designer person. The skills to do that aren't required to accomplish the tasks he's looking to ...



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