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1

Samsung screens use differently shaped pixels than your iPhone. This is actually not a color calibration issue. It's called a PenTile screen and the main difference is that the red, green, and blue subpixels aren't the same as a normal display. Basically, instead of each pixel getting a red, green, and blue subpixel that are the same size, a PenTile pixel ...


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Different computer screens, operating systems, and even different web browsers have different color characteristics, so it’s just about impossible to get a given color to look the same on every screen. You can get much more consistent results by calibrating your display, but this will only improve your situation — the colors that others see will still be ...


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As a UX designer/visual designer, I would say there is no conflict between ux recommendations and "Limiting designer creativity and Being perceived as impeding on someone else professional territory." Any visual design decision should have it'sown reasoning, rationale. Thinking of the UI style guidance, it involves visual design elements as well, but it is ...


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I would suggest that a user-interface designer should, when offering up prototype designs, make clear which details of the design were chosen arbitrarily, and which ones were constrained by user-interface requirements. For example, a user-interface architect might use Courier New in a place where it's important that any sixteen-character string must ...


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If the UX Team and Graphic Design team are separate, then that's the problem. Your concerns are all valid, but are concerns that happen when the UX team isn't integrated with the other teams that need to be part of the team. IMHO, a UX team should have a wide range of skills on the team...including graphic designers...who are a part of the process from ...


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This seems odd that people feel like a UX Designer is somehow hindering other people's work. As Steve Jobs said: Design is functionality This statement is most definitely true. A UX Designer should be in the process as a whole, and not once should the UX Designer alienate him/herself from the project at hand. For instance, I work with a lot of ...


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This is a team dynamics issue. Where I have worked, I was the only one who had any training in UX principles, and I was also the only one who had any graphic design expertise, so I was wearing both those hats. I suppose if I were relegated to simply cranking out usable images for the GUI that were "designed" by someone else it might be something I'd push ...


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Can a UX designer encroach on a graphic designers' work. I suppose so: iconography, typography, color combinations, line-weight, font-size, line-height, line-width are in the province of graphic design. I care about typography and color but my wireframes don't reflect that. In fact I purposely choose colors that I know will not be used in the final design ...


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Part of a UX designers role may be to create UX prototypes (this may mean different things to different people). This does border a Creative Technologist role to a degree but where Annotations in Wireframes describing interaction fails UX prototypes are usually a winner. I believe this is part and parcel of a UX designers role. To play devils advocate on ...


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Every screen has its own way of displaying colours. That's where colour calibration comes in to play. For example, my iMac displays the green image differently to the external monitor (EIZO) attached to it. That doesn't make any colour "right" or "wrong" - it's all down to the monitor's reproduction. Equally, it's been suggested that humans perceive ...



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