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134

There isn't any difference between internal products and products for customers because everything is used by real people. Sure, some executives will think that they can cut a corner here & there on design of internal products. Unfortunately, they're forgetting that a second lost here and a second lost there as a result of a poorly-designed software ...


98

The illusion is caused by bright areas exciting retinal neurons while surrounding dark areas simultaneously inhibit them, causing bleed (lateral inhibition). Thus, the idea is to reduce the bright areas at the corners so that those neurons aren't excited as much. By putting the images closer together, you can lessen the illusion and use screen real estate ...


62

You need to distinguish a good-looking, aesthetic design whose goal is to make the product easier and fun to use, from a "sexy" design whose goal is to market the product, have it featured in Smashing Magazine showcases, and have people send it to each other going Wow. The latter you don't need in an internal product, and it might do more harm than good. The ...


43

Beyond just suggesting places like Adobe Kuler, ColourLovers, Color Scheme Designer, ColorMatch5K ColorJack, and ColorStream (iPhone app), you may benefit from learning about color theory and why and how colors should be combined and chosen. Here are some useful resources: Worqx's Color Tutorials Basic Color Theory Smashing Magazine's 3-part series on ...


18

If s/he's colouring in your wireframes then possibly you're providing them with too high a fidelity version. Try lowering the fidelity so that they have to put some interpretation into your wireframes while still respecting the IA requirements. Here's my crude example of high vs. low fidelity wireframes. /EDIT - Edited the mockup so it's not quite so ...


16

The answer from a programmer Yes. I have standards and want to do my job well. Asking me to cut corners compromises the work ethic, and I am not going to put as much effort in if you ask me to do it badly. The answer from the user Yes. I have to use this, potentially frequently. Ugly software cripples my experience. An intuitive and simplified interface ...


16

This is actually a pretty common question that is being asked in an uncommon way. I think a better question would be "How do I deal with people (including other designers) who don't realize the importance of UX? Or how do I help people understand that UX should be at the core of any business/project? I think much of this controlled by you (the UX designer). ...


15

Could working more collaboratively overcome some of this so that the visual designer gets to understand the thinking behind the wireframe and so gets an understanding of what they are then able add over and above colour? On reading your description of a wireframe it sounds very final with little room for interpretation. If you are in the business of ...


15

The placement of the icons beside the numbers would go by the natural reading order. Status icons would appear at the end of the line. As seen in the example below, this makes sense because the viewer sees the subject first, then the count associated with the subject, and finally the status of the count. (For RTL languages, the figure would be a mirror ...


15

As Franchesoa explains the problem seems to arise when there are strong contrasting colors in the grid. In your case: Dark images and white background. This page describes how the problem can be dealt with when styling tables: "Avoid using dark and heavy grids". Another post I found discussing this (and other) optical illusion(s) states the same ...


13

Appearance makes a nice first impression. If it looks really bad, some people will think it's a spam / phishing site and leave. If the site looks kind of bad, but still has good content, people will stay for the long run. Content is king. Appearance is not. If you have time to work on both content and appearance, then by all means, do it. But focus on ...


12

A possible solution would be to do it like JIRA does. Normal: While hovering over it: When clicked on it:


11

There's ample evidence that "making a user interface look good" contributes significantly to the interface's usability and user experience. Kurosu & Kashimura showed the link between visual design and usabiliity way back in 1995 (PDF) and Tractinsky found the link even stronger than expected in 1997. Since then, there's been a ton of research that shows ...


10

I think going iconic is only going to add vagueness and detract from the value that a number gives you. Users are pretty good at scanning a column of numbers and interpreting them. I'd suggest keep the ranking as an integer number. Put the 'out of' in the header of the table. If you do actually have eighteen thousand companies, then consider whether the ...


9

Some resources you may find helpful: 1) Sites: Graphic Design for the non-designer The Non-Designer's Design Workshop (minicourse resources) Typography and Graphic Design 101 2) Books: The Non-Designer's Design Book: Design and Typographic Principles for the Visual Novice Graphic Design for Nondesigners: Essential Knowledge, Tips, and Tricks, ...


9

The best learning resource for this would be a good introduction on typography – probably the seminal classic by Bringhurst (see http://webtypography.net for a good roundup applied to the web), though e. g. Spiekermann's ‘Stop Stealing Sheep…’ is not bad for starters, either – and on design grids (see my answer here on UXexchange). When designing grids you ...


9

According to the Wikipedia page on Gestalt psychology, Christian von Ehrenfels introduced the concept in his work Über Gestaltqualitäten (On the Qualities of Form, 1890). That appears to be the original published work on Gestalt as a concept in psychology. It might be worth following the Gestalt psychology topic on Quora to see if some interesting ...


9

The contrast between the white background and the dark edges is a significant factor. If you can't change the colours themselves, try setting a radial transparency gradient on each thumbnail which fades towards complete transparancy at the edge instead of having a hard edge. See this page on gradients in css for ideas on how to achieve this effect.


8

What I do when I want the visual designer to take more initiative/liberty with my wireframes is: Give a rich description of the app/site and its goals, along with the wireframes. That way I convey that I'm not looking just for pretty colors, but for a visual design plan that supports these goals. Specify which parts of the wireframe require more attention ...


8

Definitely make it looks good, easy to work with, and have a fast response time, because: People from outside the company will probably end up seeing it at some point. You may want to commercialize the software at some stage. It's a lot more work to go back and fix UX issues after the fact than designing well in the first place. A good UX will take more ...


8

In general, yes, but there are a number of other variables here that may impact how much effort you put into it. Who is the audience? If it's "just a couple of engineers," quick-n-dirty may be just fine, and in fact preferable. Get it done and move on. If it's for more than a couple people, or for people in different groups, then spend a little more time ...


8

Clayton Correia has given an excellent answer and the only things I would add to it are: Talk to people in their language : If you are dealing with Marketing folks explain while being pretty and nice is an advantage, if people are trying to perform a task and if they cant do it efficiently it will reduce their productivity and hence the effective ...


7

It sounds like the core problem is understanding the fundamental concepts behind a low fidelity deliverable and high fidelity deliverable. Your visual designers think you're giving them a high fidelity deliverable, even if they don't intellectually know what that term means. If they don't, you need to teach them. Sketches and Wireframes are automatically ...


7

let me ask you this: is photoshop/3Dmax/etc.. good looking? As designers we normally spend the entire day working within applications that allow us to do our work either faster, better or/and more conveniently. For us, this are "internal apps" because the client/customer won't see them (usually). The same goes when developing UI and UX for different ...


7

If you get in the habit of making ugly cumbersome software for internal use, you run the risk of using the same bad practices when working on external products. This is especially likely to be a problem for anyone who starts on internal products when first hired because their initial exposure to corporate culture will be the sloppy form.


6

The approach I've used is to ask the designer to rough up 3 or 4 different design concepts for the same wireframe. Doing this encourages them to explore different ways of responding to the wireframe, and empowers them to try some distinctly odd things. If the designer is still struggling, I'd ask them to show me what the wireframe would look like if (say) ...


6

You could turn the bar into a right angle triangle and stripe it to indicate position (essentially a low res bar chart or podium): If you wanted, the triangle could be less steep the more values it represented (like a stepped podium would be). The stripe could either be be placed as if the triangle is a low res podium/bar chart (e.g., a rank of 5 out of 9 ...


6

The problem with adding images, animations attitude could probably be well illustrated by a comparison between StackOverflow website and OSQA project default UI. Both are quite simple and use few images or animations, and yet the difference is obvious (not in OSQA's favor[0]). Good UI doesn't mean going fancy and using animation, but caring about things ...


6

it's all about what attitude you have towards learning. Six years ago I began an education called Information Architecture at Malmö University. I was 39 years then, and thought I was the oldest one in class. As it turned out, my classmate was a year older. In 2010 I got my bachelor degree at the age of 42. Age is not a factor. Proper education or self ...


5

Learn to use Photoshop - making graphics look good on the iPhone is no different than making graphics look good for anything else. To conform to the standards for iPhone apps, read the Apple guidelines. It's all right there in the documentation you received when you join the app developer program.



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