New answers tagged gestures
1
If I can use the analogy of writing, then being left or right handed doesn't really affect the way information should be presented, but it does affect the way content is created. The pain of left handed users smudging their writing as they deal with normal book/page layout has become a thing of the past with keyboard and mouse, and in general there hasn't ...
2
I'd say the "handedness" of a user is only of limited information. Many other factors affect the way a user interacts with the touch screen of a hand held device. You could be lying on your side, or perhaps you put your smartphone down on a table. While a gesture (say a sideways swipe) might have a different curvature when performed with either hand, it will ...
1
Not exactly related but this paper works on identifying the hand and adapting the interactions based on it.
GripSense: Using Built-In Sensors to Detect Hand Posture and Pressure on Commodity Mobile Phones
It tackles the problem the other way round, rather than looking at the accuracy of gestures based on handedness, it tries to figure out the grip and ...
1
Shaking is very appropriate if your device is an Etch-a-Sketch.
1
Aside from the other negative comments about shaking as a gesture, I would also point out that on iOS devices, at least, Apple intended the shake gesture to be used for "Undo", and implements it as such in many of its own core iOS apps. So you may also have the problem that even if a user knows about shaking, it won't do what they expect it to do.
0
I think "Shaking" as a control is horrible.
Since you're so often on the go with your app (phone/pad) you very easily activate it by mistake. That is a big annoyance for the user.
When you want to do use the shake it's hard to make sure you do it exactly once or if it triggered at all. Shaking also have to drawback of you not able to see the screen while ...
2
Definitely no to shaking. It drives me nuts when my ipad shifts to a new screen or goes to the next news post simply because I tried to re-position the way I'm sitting.
Unless this app is a game that uses directional physics or is an interactive feature, I would avoid using shaking as a refresh at all costs.
As JohnGB described, both Twitter and Facebook ...
1
I agree with not relying in the Shake for the refresh feature, the Shake is not very intuitive, it's indeed mostly used for games or when clearly stated but some will people prefer to click than to shake, specially if they are doing other activity like walking, speaking, etc.
Re-think your layout and I am sure you can squeeze a little refresh icon in one ...
8
I definitely wouldn't do this; the pull down to refresh mentioned in John's answer is probably the most common gesture. Though if refreshing isn't automatic or is a common action for non-power users I'd personally recommend just sticking with a button; you have a pretty universal "refresh" icon at your disposal and refresh is quite often initiated from a ...
5
Shaking is a physical gesture. Apart from a physical gesture, there should be a primary digital counterpart too.
Volume can be controlled by sliding the volume bar of clicking the volume buttons.
Phone can be answered by swiping/moving the slider or clicking the handsfree button.
Physical gestures can be thought of as short-cuts, it is fine if you have ...
41
Don't rely on shaking as the only way of selecting any common action. The exception is novelty apps like whips or throwing dice.
For other apps it is poor UX as it:
Is uncommon behaviour for many users, as most apps (sanely) don't use this action.
Has poor discoverability as there is no cue on the screen letting you know how to use it. There may be an ...
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