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1

Here is my solution, use fear of loosing with gamification or ranking to prepare user to create his account... How this can be achieved Step 1) Let the user post his score, (Don't restrict your user to register before posting score) Step 2) Then show his score with ranking like you are at 19th place in all Europe (Engage him with comparative stats) Step ...


-2

I've got some anecdotal evidence. During the days of the Genesis, I had a custom right handed joystick. I was with 4 friends. Usually they beat me in Street Fighter except i I beat them all thuroughly in Street Fighter: New Challengers. 3 of them tried the right handed stick. All liked it. 2 compared it to a leftie stick. They both preferred right. ...


0

Agree with both of the above answers -- get users right into the interaction and link off for an explanation of "How It Works". Different context, with different constraints, but 23andMe does a pretty good job of minimizing what could be a really complicated explanation, see https://www.23andme.com/.


2

Apple's word isn't final when it comes to UI design, but they make it a point to talk about this in the iOS Human Interface Guidelines: As much as possible, avoid displaying a splash screen or other startup experience. It’s best when users can begin using your app immediately. The barrier to entry should be as low as possible for first-time users. ...


2

There are some variables that you could take into account here to express time: "Shapes" getting smaller Seconds (numbers) decreasing Color Maybe you don't need to use all that variables, but I made a mockup with all of them to get the idea. BTW "wait" and "close" are the first words that came to my mind, but since I'm not a native English speaker, you ...


4

Gaming popups have some different constraints For many games, notifications/notices are challenging to design because the user will be focused on the core game play: So, designing notifications is difficult because you have to make sure the user sees the notification, but it cannot be so intrusive that it takes the user's focus away (in space or time) ...


1

A simplified approach can be as follows download bmml source – Wireframes created with Balsamiq Mockups This would show the user how much time is there for the popup to close and also enable him to prevent it from closing as well. The close icon on the top right enables him to dismiss even before the timer runs out as well. This said, I am ...



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