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It would really depend on how complicated this game is, but luckily there is a great example of card-game UX in a game called Hearthstone. Their approach would most likely take more work than you'd like to put in, which is to have a series of tutorial games against AI. They are carefully sequenced to introduce elements at a learnable pace, and while it ...


Depends on the game functions. Both work just fine, though the game itself is the priority, not the chat; placing things on the top of any screen makes them the priority, so inherently the chat window tabs should be on the bottom. That said, it also depends on how much space they take, whether they overlay above the entire screen or just a portion, etc. Can ...

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