New answers tagged games
1
Pausing should be in the hand of the active player.
Depending on the type of game you might or might not want to allow the player to quit during someone else's turn.
It helps in notifying the current person if he needs to change his strategy based on that decision, rather than taking all the measures only to find out that his target quit.
However, if you ...
2
Only the currently active player should be able to pause the game, to prevent any other people interfering with their turn.
If quitting brings up a menu that can interrupt the player whose turn it is, then only the currently active player should be able to quit the game. If that isn't the case, then any player should be able to quit the game.
What is ...
2
I would say the controller of the currently active player - all of the other players are 'paused' anyway.
Also, when Bob is about to cream Joe, Jane and John, it means that Joe, Jane and John can't rage quit as easily - or make it a pain for Bob to win by constantly bringing up the pause menu.
0
If there is only one card for swapping rules you can use something graphic like that :
Upside down
If Smaller beats Bigger is one of many swapping rules you can try something more like that :
It would only work in most areas with a biblical teaching though. But the idea is using an allegory.
If you want to be more universal try :
1 > ∞ ...
0
It is a card game, so best thing would be to keep your game dictionary within that scope.
Indicate the current bet with a card — for high card I would choose Ace of spades and for low I'd take two of hearts (just as example). Since cards are of different colors user would get the pattern after few games and will instantly recognize current bet later on.
...
4
You can use something like this:
download bmml source – Wireframes created with Balsamiq Mockups
Each green box represents a value (10 in this case)
The width of the box is irrelevant
As your health increases, the width of green boxes reduce but the width of the health bar remains the same
The main advantage is:
You can guess the % value ...
6
Its better to keep the width of both energy levels the same as you have shown in the first model. You can try something like that
2
Have you thought about different colours?
It's for a game, so if it fits in the theme of the game, have a blue bar for basic health and a green one for the next tier. When the green one is gone, the blue one appears - FULL. If you preferred, you could have a line, with a number beside it, to show how MANY lines you can deplete.
I think it was ...
3
The easiest way is to display just numbers.
In your drawings we can compare two sizes because there are two bars. But in your game, if the bar is going to stand by itself, no one is going to remember what was the size before. So its lenght is not going to give the player any kind of information.
No matter what the length of the video, the bar is always ...
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