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The answers here basically say, "because that's how the controls on a plane work." There's still an obvious follow-up question: "why?" Many planes have control yokes like this: The yoke has two degrees of freedom: rotational and telescoping. It does not move horizontally or vertically. To pitch the plane up or down, you control the elevators by ...


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The controls are opposite because that is how the controls work on a real plane. If you want to point the nose up you pull back on the stick, and if you want to point the nose down you push the stick forward. When I was a kid this made no sense to me, and I thought someone down the line was an idiot, but if you are in a plane, it makes a lot of sense. If ...


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Here is a nice explanation from What Grinds My Gears: Flight simulators were one of the first three-dimensional PC games where the mouse could be used as a controller, to control the orientation of the camera (in other words, the airplane). The most natural mapping of the mouse axes to control the "aircraft" was, of course, to simulate the movement of ...


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In an actual plane, the steering column isn't really pulled up or down. Instead the pilot pushes the steering wheel or joystick away to dive, and pulls it towards him to pull up. Same goes for games which you control with a joystick. You push it away to go forward, and back to go backward. This forward and backward motion is most probably why inverted ...


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I believe that comes from how actual planes are controlled. If you pull back on the stick, it pulls the elevator up, which causes the plane to go upwards. I think the same thing is for the side aileron controls, pushing left causes the left aileron to move, which makes you move right.


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I would go for the second option, but have the scroll wheel of the mouse as an alternative for choosing the plane. If you possibly can, make dimension mapped to the scroll wheel the depth (ie. into the monitor) and keep the x and y of the monitor aligned to the plane over which the mouse moves. So try not to let the grid rotate (or not to much). If the grid ...


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Short answer: Around the world the star is iconic for a special feat or rating therefore making it a good symbol for experience or awards in video games. Long answer: Stars have been used in the army for many many years to indicate the top military ranks. For example: in the US, stars are awarded from being a senior-commander (1-star) up to the rank of ...


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Although some games may use that as an indicator, and I can't think of any right now, stars are rooted in our mind as level markers from past experiences, for instance, hotels, restaurants (although they use forks), review for movies on news papers and magazines etc. The most common is of course the hotels. The 5 star rating system for hotels seems to have ...



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