New answers tagged games
Maybe grouping your stats into logical groups can help break up the long list? Here's my thinking: In this way, the general category of the stat can be searched for, then the smaller detailed stats are not so difficult to find because you are searching from a smaller group.
The Android developer portal has a couple of widgets - since it is on the dev portal, it's quite understandable that it must be in use. https://android-arsenal.com/tag/227 This youtube video is showing a practical use of it. https://www.youtube.com/watch?v=NdWZq8vdKhs
I don't see anything wrong with saying "achievement locked". But you could just show a padlock icon over the silhouette and leave the text field blank.
Reward available (still unclaimed) Current Record: 1 mistake (Record Not Yet Smashed) (Record still not yours) Target: zero Current progress: three Or, combine your own alternative words: Thesaurus: achievement Thesaurus: unfulfilled (but ignore the first part about dissatisfaction... look in the later areas)
In addition to the answer provided by DasBeasto, you could also add a small status bar at the bottom of the grayed out trophy to indicate how close they are to unlocking that achievement.
I think simply "Goal not met" seems fairly straight forward, BUT, an even better user experience would be using that space to give information on how to achieve the goal. Like so: Now instead of telling the user that they don't have the trophy they will know how to get it. You can simply put the entire goal "take 2000 steps in one day" or make it ...
You could frame it as 'Achievement available' which is more positive language which encourages the user to try and unlock it.
You could call locked achievements 'opportunities' which invites the user to try for them.
How about: you have not won the trophy? As that appears to be your metaphor, with a trophy cabinet. More thought on things that athletes do, which might be relevant: Win trophies Win medals (gold/silver/bronze often represent levels of achievements) Set records Qualify for events/levels of competition
Perhaps something sports-related? Still on the last lap, third and short, just a bit outside, off the post, or on the warning track all come to mind fairly quickly. Anything that gives a sense of not quite being to your destination would be useful while still adhering to the theme of the site.
I have always been a little bit critical of the way popular game review websites try to compare games, as least when it comes to the user experience (which I believe 'playability' is a big part of. While there are some quite objective metrics when it comes to graphics (polygon count, fps, etc.), you'll be pressed to find any reasonable comparison for ...
Your colours are pretty irrelevant because you are using textual callout labels to re-enforce the meaning, e.g. 550 Winning, 228 Lose, 204 Tie. Because of this you can now offer a new feature to the user - personalize the colours. Of course, if you are using text to unambiguously communicate the results, you have to question the use of a circular graphic, ...
Color manipulation in design is very important. Sometimes this is due to personal preference, and other times due to professional background. Color knowledge is a science in itself. Studying how colors affect different people, either individually or as a group, is something some people build their careers on. Apart from me your color combination is okay ! ...
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