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3

Take one step deeper. How should you display the questions? One step deeper. Why are users playing your game in the first part? If they want to learn something, they should repeat. If they want to be entertained they should repeat only if getting a repeated question allows them to feel confident or gain an extra advantage as this will enable a ...


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I believe it would be worthwhile to create your own random algorithm instead of relying on computer generated randomness. Purposely omitting previous results could increase the perceived randomness of the system. Here's a great article which details this issues with iPod shuffle. It basically says our brain looks for patterns in things - Some argue that ...


15

350 is not very many questions. Why don't you just shuffle the list when the user starts the game and avoid duplicates altogether? This takes very little processing power (even a crappy mobile phone can do the operation in milliseconds) and minimal memory (store pointers or indexes to questions and not the question itself....the order can be stored in ...


1

If your users are going to be able to answer the questions quickly, example: Which of the following is an Impressionist painter? (da Vinci, Rembrandt, Monet, Picasso) and they are going to quickly go to another problem then they will get duplicate questions very quickly. If they are using this trivia game in order to help learn a school subject they would ...


1

Focus on Taps/Clicks when designing tablet interactions... There are many ways to accept input from users, however, clicks are much easier than anything else on a touchscreen device. For this reason alone I would avoid using range sliders and focus on filters that can be achieved with clicks alone. That doesn't mean the entire filter needs to take up ...


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If you could tell us what kind of game is that or the genre, would help us figure out a better tone of language to the user while they wait.


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I think using "Waiting for other players" would work just fine. You can tell the users before they attempt to start the game that it will require more than one player (i.e. The button could say something like "Match me to another player") One thing to also consider is adding in a timeout feature. For example, if a user isn't matched with an opponent within ...


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Syncing files from two potentially offline sources is a hard problem that is basically impossible to solve in a way that makes sense all the time. For evidence of this, look no further than the complexity of the tools programmers use to solve this problem for source files rather than game saves: http://git-scm.com/ https://subversion.apache.org/ ...



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