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In my opinion as a user I would prefer to go for option 3, if the user uses a low end mobile with lower memory then they hesitate to download the app as it takes a lot of memory with high resolution graphics. In case of high resolution mobiles the users can be informed with some progress in graphics (as in the image attached) that shows the app graphics ...


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I will likely answer with more information later, but I am working on a quite similar problem. I would suggest looking at the following resources, which offer extended discussions of the issues you seek to solve: Everything Is Miscellaneous: The Power of the New Digital Disorder by David Weinberger Keeping Found Things Found: The Study and Practice of ...


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Is your application a game? It looks quite heavy if it's not! Anyway, if at any point the user is expected to stop what he or she is doing to wait for a (big) download to finish, that's bad friction. As ugly as it sounds, maybe the best course of action here would be to pack the full res images with the app and give the user, with a low end phone or high, ...



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