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Your second option of a toaast notification will be just enough. User who are interested will try to follow the steps linked from the toast to add the widget. I did exactly that on my bank app where they told me that it's possible to see your account balance without being signed in. Great usability and I don't leave the phone to anyone (and if they steal my ...


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Do you like [product name]? is too vague, example: Did you like this restaurant ? - Yes (but the waiter was the worst) - No (the waiter was the worst, the rest was good though) Yes and No are not useful, therefore comments are sufficient. Yes/No are useful if you ask about the value of your product/service. What is interesting for you is asking for ...


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Keep it simple. A simple text based entry would give the user the idea that he has freedom to enter what ever he wants. I do understand this might make data analysis much more difficult since you have to read to see what he has written but its a single field to answer and to force him to conform to a definitive yes or no answer or even a maybe answer would ...


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The yes/no question is leading (of sort). You are directly asking for the user if he liked your product or not. If you want honest feedback, I would avoid such questions since experiments have proven that people tend to be polite when reviewing/giving feedback, especially if they are doing so in person. If you want good feedback, keep the questions ...


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Depends on the context, but I think indication of success to a user can take the form of explicit iconography for confimation (such as a green tick mark with the word confirmation or success) or even navigation to another stage in the task flow, such as a confirmation page for checkout or overview page of details they can email, print, and so on. Wording ...


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The way Behance does it seems very effective: At the bottom of posts there's an "Appreciate this" button that's standard throughout the site. Once the user clicks, the button changes to "Thank you" which provides the immediate feedback that the action was successful. The feedback is immediate and exactly where the user's focus is. Besides the message, the ...


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How about looking at it from a completely different view? Don't allow the car to start unless it is in neutral/park and the brakes are on. That eliminates the problem altogether: the car won't move when it first starts, and the driver has to put it in the proper gear after starting. (Isn't that the way it works anyway? Or is that just how I always use ...


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I would argue that when driving a car, which gear you are in other than when you are in a standstill isn't important. What is important is whether you need to change up or down a gear. Although and extreme example, there were extensive tests on this in auto racing, and it was determined that the only information that a driver needed was whether he needed ...


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A few solutions could be: Color coding on shifter - Forward moving gears could be colored green while reverse is left white. Red wouldn't be ideal since that's so closely related to 'stop'. There are problems with this approach because does white clearly mean reverse? Would a user be looking at the gear when choosing them? Could the graphic on the gear ...


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This is not an answer. It is a lengthy comment on the phrasing of the question. How could the mode of the car's transmission be made clearer to prevent this error? suggests that the driver is unaware of the mode of the car's transmission and that clearer, more persistent, less ambiguous, more salient, etc., communication of the mode of the car's ...


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A common affordance which informs users about cars reversing in india is the use of audio tunes to inform the user that the car is currently in reverse. Though its a very good affordance which immediately informs the user and the people around him that the car is in reverse, it does suffer from the issue of contributing the noise pollution and also the ...


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I'm a fan of the product reaction cards because of their ability to collect subjective data not always available through standard usability testing. Unfortunately, a paper-and-pencil or paper-and-printer methodology is laborious. A few of the problems are: Creating the cards for every term in the list Controlling for order effects in the presentation of ...


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One option that I happened to use, not specifically as a solution to this problem, is to the the critieria input's placeholder attribute to be something like "Search customers", "Search locations" etc. It doesn't add to the UI real estate but gives added context.


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First, I tried to enter an contribution, and when I clicked "Submit" it cleaned the textbox with no apparent action. After spending several minutes writing that contribution, that was very, very frustrating. Second, the site is heavy with animations, which I found a little disturbing. It felt unstable. Animations are attention grabbers. Take that attention ...


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Is the shaking and rumbling a direct co-relation to the user's progress? If yes, the that is instant feedback for the user and can be considered a game element leading to a gamified site. Mark LeBlanc's MDA framework (Mechanics, Dynamics, Aesthetics) is something you should take a look at for getting an idea of good elements for a gamified site. Dynamics: ...


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Yes, "shaking the website" shapes the user experience and could be considered gameful. However, every gamification measure should ask the question if it is useful (or only "fancy): which activity are you trying to support? (See S. Deterding: "Don’t Play Games With Me!", Fol. 70–73 / 22:04–23:40) In your case, the only way to know if your method provokes the ...


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Why? If you're going for gamification, consider something that adds more social value. Something that gives some cred within the community of the site. Or possibly greater privileges within the community. Passing out something like Editor status could answer both of those angles. But don't offer more irritating site chrome.


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That icon is mixing metaphors, confirming something with an error icon. I agree with you. A better option would be a checkmark perhaps. Such as this one: http://www.oracle.com/webfolder/ux/middleware/richclient/index.html?/webfolder/ux/middleware/richclient/guidelines5/messaging.html#confirm Use icons consistently that reflect the type of interaction so ...


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There will always be a section of any user base that will hate a developer if they dare charge for anything. (Even if (as per your proposal) the charge is voluntary and those who aren't prepared to pay can still hitch a ride on the coattails of those who do; which is the problem that shareware has always had.) The people who fall into this category expect to ...



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