Tag Info

New answers tagged

1

As someone who recently finished designing an interface in which drag-and-drop was the primary method of accomplishing the task, I agree with the points that Jason and BatlaDanny made about clueing the user in on what they are supposed to do. Written instruction is great but, if possible, a transition animation would do wonders especially for those who don't ...


0

Perhaps it has to do with when you learned to use a computer? I learned with command line interfaces. So for me, the majority of the cool things you can do with a mouse all collapse on to: Right-Click and choose from Menu, because that is how I recall commands: items from a list of possibilities. It never occurs to me to drag, I always select, right-click to ...


1

Jason has written a decent answer for emphasising dragging by adding visual cues which you should implement, but the problem is a more deeper than this. From your wireframes, I'm inferring that the interface is a website and not a mobile app. And on desktop interfaces, dragging, swiping and other gestures are not so obvious or intuitive and herein lies your ...


3

Immediately looking at your design there are no visual clues on draggable elements. The first thing I would do is add some sort of visual aid to these elements to guide the user You could even take this further by adding visual cues to the overall container However I do think the overall layout is the actual issue of confusion (unless I misunderstood ...


1

The positioning of drag source elements and drop targets largely depend on the culture. In countries that read left to right put the source elements on the left since that is where they will look first. See this answer to a similar question For your specific use case I would try and do it without using drag and drop as this interaction is hard to get ...


1

I personally feel drag and drop interfaces can cause a considerable amount of friction. Have you considered a list of available choices with visibility toggles for edit and view mode? Could easily translate to smaller touch interfaces whereas drag and drop will not. Maybe something along these lines?


0

When a user starts sorting, start a timer (via debounce if you want) for a short amount of time, lets say 3 seconds. If the user sorts another item within the 3 seconds, then reset the timer. Only when the timer completes you should send the current state of the collection up with the current sort order. A history of every little thing the user sorted is ...



Top 50 recent answers are included