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Expanding slightly on what Evil Closet Monkey said, the key on the right of Apple keyboards is unambiguously the return key. Some older Apple keyboards, and the current Apple Keyboard with Numeric Keypad, have a separate enter key. You can type enter using the combination fnreturn.
Including UI behavior (in additional to UI presentation) in the Style Guide is good practice. For example, describing authentication UI behavior or drilldown behavior on a device. If you are working in an Agile environment, Style Guide updates can be included as part of specific user stories that include new/updated UI components.
I don't usually use anything from the government as an example of what to do correctly, but their web design standards site is simply a great style guide: https://playbook.cio.gov/designstandards/ As mentioned by some other people, it starts with general(atoms) styles and moves to more and more complex element(molecules, organisms, templates, pages, etc) ...
A style guide usually contains a list of design patterns which are used by your brand, product, application. A Design Pattern: A design pattern usually accompanied by the following information A problem statement Usage A solution Rationale Examples Screenshots Visual design specs (colors, spacing, typography, etc...) UI specs (if applicable, add ...
Writing a style guide ist the easy part. Keeping it alive, enhancing and altering it when necessary and having it being respected by developers and designers is the hard part. I recommend you to have a look at these slides from Wolf Brüning, an Interaction Designer for otto.de http://de.slideshare.net/WolfBruening/how-to-build-the-perfect-pattern-libraryy ...
You don't have to build this from scratch. there are many customisable style guide generators. bootstrap and foundation are 2 of them. here's some examples of styleguides done by various companies http://styleguides.io/examples.html here's a good starting point as well. You can use this to breakdown what css is already being used and try to remove any ...
In my experience, the best set of UX docs is Job stories Wireframes / mocks A prototype or flow diagram (or both) The old days of writing a novel about the experience variations and meticulous interaction specification are (mostly) gone.
usability.gov is a great starting point for students to learn about usability testing in general and required documents that will apply not only to android platform but best practices that can be applied to all. http://www.usability.gov/what-and-why/usability-evaluation.html Scott Klemer's Coursera HCI class also documents such general testing ...
it would be a good idea to make a good article | document for your Purpose with : http://studio.uxpin.com/ebooks/guide-to-ux-design-process-and-documentation http://www.theuxbookmark.com/2010/08/ux-articles-and-research-papers/creative-design/a-monster-list-of-ui-guidelines-style-guides/
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