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I'm currently going through a similar learning curve with Confluence. At this point I'm dumping all wireframes into a folder named "UX Docs" and building out pages separately from that collection. As I write a doc page up, I insert the image into the page. This keeps all wireframes in a central location but also ties them to the appropriate pages. These ...


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As Devin says in his comment, this question will get answers based on personal opinions and observations. These are mine. In my experience there is a difference between a brand guidelines(like Uber's) and overall design guidelines. There are a lot of public brand guidelines out there and most of them to allow third parties to use their brand and while doing ...


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There are times when you need to create specs for animations and for those times it is recommended to write the animation in sentences. You can create your own shorthand for communicating your animations to the developers. Rachel Nabors, an animator was interviewed on the UIE Podcast. She suggests writing sentences for your animations. "I tend to ...


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How would I best communicate these animations in a spec document? You can't. It's an oxymoron. The best way to communicate animations is to show the animations, as you've done. Any documentation that tries to explain animation is already once-removed from the source. Plus, there's just no way to actually document all the intricacies that go into it. ...


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I think the answer is simple: smaller design teams don't have the time to do it. Everyone wants to put out their own style guide. Uber's is pretty good. Google has a new style guide for Android M. The big players have them, and they have them for two reasons: to promote their styles (which is an extension of branding) and to publicity. Even design teams, ...



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