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Floors and ceilings are stronger than walls One can climb horizontal bars as one would a ladder One can use the body's strongest muscles to apply force to the bars Regarding @SNag's quote from Quora- Namit Kothari must not be a welder. Usually in steel the weld is the strongest part of the structure. I'll give you one more reason that hasn't been ...


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This question was recently asked and answered on Quora. For the benefit of the non-Quora user, I reproduce the top answers and comments here: I believe the answer lies in Newton's third law of motion. The bars are made thick to prevent a prisoner to break out free. Case 1 : Assume the bars are horizontal. In this case, the prisoner has a better ...


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This is kind of user experience, so... This is a wild guess, but if they were horizontal, prisoners can use the added support of gravity to bend them. They fit better in the ground. Usually the distance from ground to ceiling is shorter than the distance between side walls. Prisoners can use horizontal bars to hang themselves. Horizontal bars are easy to ...


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There is a minimum amount of distance that should be adhered to if your creating tap targets. This is the lifted text from Googles recommendation on appropriately sizing tap targets. These guidelines apply if your making tap targets (two components, like links, that the user can tap on). If they are just normal components (and not links or buttons), there is ...


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The plan looks good in itself. I'd certainly advise to make observations in heavy- and off-load times, because the method/app you are going to develop should work in both scenarios (otherwise it will either slow down in peaks or just bother in low load). That also should guide you in the time frame of observation - if one/two full serving cycle is good ...


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You can use an icon that represents the theme of awarding, and put the score inside it. For example, something this can be used..


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Quite frankly you're both right. If you look at fighting games then you will notice a health bar for each fighter and it starts from the center of the screen and as they lose health it creeps towards the outside/edge of the screen. Basically if you're going to implement a left-to-right health bar then this information should be on the right-hand side of the ...


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I'd comment but I can't yet so, here's why I'm posting an answer: Your perception that it will be counter intuitive is, imho, very correct. Players will get used to it of course, but when you design a UI you don't operate with the notion that it'll work fine after someone is experienced with it, but the opposite - you try to make it so that it seems obvious ...


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It's better to be consistent with other games rather than doing it opposite for the sake on being different. As we read from left to right and go the opposite direction when deleting, undoing. I believe this is the reason why it is so. We have certain mental models like this set up and going against them creates a kind of friction in the user. Imagine ...


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First part of my answer is that I don't think you have to choose just 1 type of user to design for, rather you should have a set of users whom you design for and they should have a clear an well informed priority between them. A general structure of priorities is: Purpose What is the purpose of this product/service/project? You need to answer this question ...


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This is a really interesting question. It seems to me there are two contradictory alternatives here; which one applies to you will depend greatly on your product and business model. If there's no specific reason (e.g. aggressive introductory pricing) why those 80% of your users are generating such a disproportionately-poor conversion rate (especially if ...


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In a response to an unrelated but similar question asked earlier today, user funkylaundry brought up a great point: UX is a differentiator for your product. To answer a business question in business lingo, good UX helps you "grow the pie." That is to say, a good experience for an SME user will attract more SMEs (20% revenue of a larger user community/client ...


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Treeviews have been widely used and Windows users know them well from using the file explorer : An alternative suggestion is to emphasize the nesting by displaying a box around every element that makes the position of the left border more visible. Using lines can emphasize the clarity of the hierarchy by making the relationships visible (and not only ...


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Normally it is considered fine to rely on indentation to indicate relatedness. So why isn't indentation working well for your page? I think your main problem is the length of the titles combined with repeated text. For example, every element starts with the word "company". By the time you have scanned along the title of an element to get to some ...


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You logo is essentially an icon for you company, so I can think of some usability considerations. Your logo should have a distinct outline so users can quickly recognise it when they are scanning to find you. This could be on a web page, or in their set of business cards / list of contacts. Any colours in the logo should also work for those who perceive ...


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No principles as such, and would suggest this is more of a graphic design question, however some factors to bare in mind would be to: Flat design is everywhere now, so making your logo flat would not be the worst move. A simple flat design also makes it easier to scale, say if you needed your logo to be displayed on a mobile device with a smaller screen ...


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Could you do something like the NFL do, where you can navigate to any of the teams' sites from the homepage using a small, unobtrusive navigation bar from the top of every page? To me, this doesn't make the rest of the page look like a disjointed iframe. Of course, yours would be the opposite, so (a condensed version of) your league site's navigation would ...


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I remember a Microsoft study where they used a number of adjectives and let users/stakeholders pick a selected number (e.g. top 5) that they believe best describes the application that is currently being used, and what they want it to be. If anyone remembers or can find this reference that would be great. However, to provide a design matrix like this ...


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I'm not going to go deep into details, mate. Current screenshot does look a bit overwhelming. Yes, I would add an initial step with options like "Import" or "Manual". 1) "Import" option would link to the Import Form that would also include a subtle link "Go to manual form" 2) Upon filling in the Import Form and clicking "Continue" I'd send user to the ...


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Did you intent to post a picture of the actual timeline? Because it is not there :) In terms of the filtering, I read the filter applied above as: "Find events from september 2015 that fall on the dates 2nd, 18th OR 19th." Seems like a weird way to filter a timeline. Fine if I want to get a timeline of what I'm doing on the 3rd of january, march and june ...



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