Tag Info

Hot answers tagged

47

I would argue the answer is neither. Firstly, your assumption that an analog and digital clock take up the same space is wrong. Analog clocks are circular, and fit a square, while digital clocks are more rectangular, unless you intend to have an unintuitive layout. Allowing a user to pick one or the other means having wasted negative space horizontally ...


42

Don't do that, there are different approaches to filling out values, and for some it would be disruptive. For example if the user just wants to change the last digit... A good, non-disruptive alternative would be a small "clear input" button.


39

It depends on what is more vital for users — «love to retrostyle» or effectiveness (speed of reading without mistakes). The following illustration from Handbook of Aviation Human Factors represents how effective are digital visualizations of altitude in comparison with classic analog gauges both for expert and novice users:


39

I believe there's some sort of misconception here. How good a design is is not in correlation with how expensive or premium something seems. A design can't be "too good" for its users. In the package of design (the art of applying knowledge and best practices into a solution) knowing one's target group and speaking to that target group accordingly is also ...


35

You could have the input value selected when the user clicks on the input. This way the user can just press backspace or start typing to change the value or copy the value instantly.


35

While for the end-user, the "less-is-more" theory tends to be a huge win, you've got to get into the client's shoes to get where this opposition comes from. The short answer is: they want to 'get what they're paying for.' I usually find myself in the sometimes awkward space mediating between board members, designers and the rest of the development team ...


21

Ryanair (Eurpean Airline based in Ireland) used to trade on their 'we are very cheap and we provide absolutely no frills at all' service And used to have a suitably cheap and nasty website to match ( all garish colours and animated gifs ) Since they changed strategy recently to not ""unnecessarily piss people off (see quote below from their CEO ) " ...


18

Most games succeed by taking a good game design and combining it with a compelling theme (Taking over the world, building a real estate empire, or solving a murder--to name a few obvious examples). Without knowing much about your game, I would say it would probably benefit from adding some kind of theme that will make it less abstract and inform the visual ...


17

From: http://www.pbs.org/newshour/making-sense/why-do-cars-have-fuel-doors-on/ Putting fuel filler doors on different sides of different cars thus means that some cars can access pumps from the left. And this makes it less likely that drivers will have to wait in line for gas. That benefit greatly outweighs the cost of occasionally pulling up to the ...


14

Probably, the main reason why clients are afraid of empty space is because they feel it exists because there was nothing to put in it! You can explain the following reasons why empty space is important: Allows easier readability of the content Prioritizes information and can bring actions into focus Conveys a sense of elegance and sophistication and ...


13

A typeface is a distinct design of glyphs, a font is a specific variant therof, consisting of a full set of glyphs. Helvetica is a typeface, as is Courier. They are different typefaces, and by definition different fonts. Helvetica condensed bold is a font, as is Helvetica italic. They both belong to the Helvetica typeface, but they are different fonts.


13

To me, elegance is the combination of three features: Simplicity, coherence, and powerfulness. This can be applied to a design concept, aesthetic appearance, interaction design, and underlying code. Simplicity. Simplicity means few elements. It could be a concept that’s easy to explain in a few words, a visual design with few colors, lines, and shapes, an ...


12

I think you're mixing up logo and icon. A logo doesn't have to be a square. There are several examples of famous non-square logos. But an icon should be square. It is mostly used as gravatars or also favicons (the small images in the browser tabs). But there is a strategy to design your logo similar to your icon. That means that your icon is also used in ...


12

I think the best explanation I have found was in this article which explains how fonts constitute a typeface. To quote the article A typeface is a family of fonts (very often by the same designer). Within a typeface there will be fonts of varying weights or other variations. E.g., light, bold, semi-bold, condensed, italic, etc. Each such variation ...


10

I asked my father just this question forty years ago. His answer then was that it was a hangover from early designs, particularly when petrol stations looked like this: Most drivers pulled in at a pump on their side of the road, which means that most arrivals would have the passenger side of the car adjacent to the pumps. It was all attended service, so ...


10

I'm sure you already know yourself why whitespace is good on the design side for making things feel uncluttered, but this information doesn't tend to help non-designer-folks want to get on-board with the lack of stuff. Talking in terms of priorities and KPIs. I've experienced much the same, and what I've found is that when I talked about things in terms of ...


10

The key to good UX in game design is not only to make it easy to interpret and enjoy, but to make the physical design cohesive with the conceptual design of your game. It is difficult to completely understand the significance of the failure paths and consequences without fully understanding the game objectives. While the circle representation is simple and ...


9

It may depend on how the time is used. If it is needed for accuracy, then digital is a better choice. It is possible to get an accurate read from a digital display without having to look at and interpret the hour hand, minute hand, and second hand (all separately). If, however, the clock is used to show a quick estimation of time, analog might be ...


9

I did the exact thing you are looking to do. I worked for years as a web designer and started adding the UX skills as it went along, seeing that this field was really opening up. I now work for a company that builds pretty complex software for the commercial insurance industry and find myself involved in listening to the business development people talk ...


9

It's better to be consistent with other games rather than doing it opposite for the sake on being different. As we read from left to right and go the opposite direction when deleting, undoing. I believe this is the reason why it is so. We have certain mental models like this set up and going against them creates a kind of friction in the user. Imagine ...


8

I am assuming that people are now comfortable giving control to the car. One model that I would expect to see replicated is railway train pod / "London Hackney carriage" seating. download bmml source – Wireframes created with Balsamiq Mockups Some aspects likely are Primary seats are in the back Sliding door to single compartment Seats face ...


8

Can you be a Web and UX Designer or a Web Designer with UX skills? Yes. (Seems like I should elaborate. In general, there is no one definition for 'UX' designer. Yes, some do only wireframes. Some do wireframes and JS. Some do JS and icon design. Some do branding and user testing. Some do research and interviews. There's a large range of skills that ...


8

...to see if it is useful for our company to put some extra attention into our designs for those who are colourblind. It's not just colour-blind users who can't see certain colour combinations - actual blind people can't either, so you need to ensure data isn't represented purely visually. Webaim have some useful info on this topic that covers off the ...


8

My interpretation is that people are getting used to the new world of computer interfaces and they don't need metaphors to hold their hand anymore. Something doesn't need to look exactly like a button to know you can press it. We need far less information to recognize the buttons, so we can now get rid of some of the noise. It a very common pattern when new ...


7

You can choose to set a primary and secondary call to action. Example from LinkedIn: This provides a single and obvious confirmation action the user can take without the disrupting concern for accessibility, cultural bias and decision confusion which can come from splitting the options by colour alone. Also, how it is written in the example above is ...


7

What about something like a revs dial or speedometer? Doing it this way you can use the bar to indicate the good / bad ranges of values (colour and text), and use a pointer to show the value. Something roughly along these lines: The same concept can also be applied to a linear bar


7

Have you considered simply inverting the direction of fill to indicate which is the desired motion? Your original for 100% is the target: And when 0% is the target: EDIT: As the above is probably not really intuitive for most people, I would consider a simple nondescript token in the corner of the goal end. Here I selected border color, and ...


7

Removal of the failure track would be preferable, since it clutters the card, and causes a lot of "look-up" work for the reader. The combined circle is the direction I believe you should go, however; as you have stated, having multiple dice roll numbers on the circle is to much information for a single circle. My solution is to have a (Dice Roll | Failure) ...


6

For a website, the digital clock is likely to be better. Assuming that your website has a global audience, and you want to display the time in the server's time zone, the analog clock would not be able to convey the AM/PM distinction. If you needed to display the date as well, it would be more natural to do so with a digital clock (again important if the ...


6

We always need a negative space around our content and that negative space helps our mind comprehend which sections of content are connected and which are separated. There is another concern and that is related to perception of content. if there was no border around the content, how would you know if the words which are now touching the edge of the ...



Only top voted, non community-wiki answers of a minimum length are eligible