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It's better to be consistent with other games rather than doing it opposite for the sake on being different. As we read from left to right and go the opposite direction when deleting, undoing. I believe this is the reason why it is so. We have certain mental models like this set up and going against them creates a kind of friction in the user. Imagine ...


2

I'd comment but I can't yet so, here's why I'm posting an answer: Your perception that it will be counter intuitive is, imho, very correct. Players will get used to it of course, but when you design a UI you don't operate with the notion that it'll work fine after someone is experienced with it, but the opposite - you try to make it so that it seems obvious ...


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This is a really interesting question. It seems to me there are two contradictory alternatives here; which one applies to you will depend greatly on your product and business model. If there's no specific reason (e.g. aggressive introductory pricing) why those 80% of your users are generating such a disproportionately-poor conversion rate (especially if ...


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There is a minimum amount of distance that should be adhered to if your creating tap targets. This is the lifted text from Googles recommendation on appropriately sizing tap targets. These guidelines apply if your making tap targets (two components, like links, that the user can tap on). If they are just normal components (and not links or buttons), there is ...


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You can use an icon that represents the theme of awarding, and put the score inside it. For example, something this can be used..


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Quite frankly you're both right. If you look at fighting games then you will notice a health bar for each fighter and it starts from the center of the screen and as they lose health it creeps towards the outside/edge of the screen. Basically if you're going to implement a left-to-right health bar then this information should be on the right-hand side of the ...


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First part of my answer is that I don't think you have to choose just 1 type of user to design for, rather you should have a set of users whom you design for and they should have a clear an well informed priority between them. A general structure of priorities is: Purpose What is the purpose of this product/service/project? You need to answer this question ...


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Treeviews have been widely used and Windows users know them well from using the file explorer : An alternative suggestion is to emphasize the nesting by displaying a box around every element that makes the position of the left border more visible. Using lines can emphasize the clarity of the hierarchy by making the relationships visible (and not only ...


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Normally it is considered fine to rely on indentation to indicate relatedness. So why isn't indentation working well for your page? I think your main problem is the length of the titles combined with repeated text. For example, every element starts with the word "company". By the time you have scanned along the title of an element to get to some ...


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You logo is essentially an icon for you company, so I can think of some usability considerations. Your logo should have a distinct outline so users can quickly recognise it when they are scanning to find you. This could be on a web page, or in their set of business cards / list of contacts. Any colours in the logo should also work for those who perceive ...


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No principles as such, and would suggest this is more of a graphic design question, however some factors to bare in mind would be to: Flat design is everywhere now, so making your logo flat would not be the worst move. A simple flat design also makes it easier to scale, say if you needed your logo to be displayed on a mobile device with a smaller screen ...


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Did you intent to post a picture of the actual timeline? Because it is not there :) In terms of the filtering, I read the filter applied above as: "Find events from september 2015 that fall on the dates 2nd, 18th OR 19th." Seems like a weird way to filter a timeline. Fine if I want to get a timeline of what I'm doing on the 3rd of january, march and june ...



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