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Yes, that's why you need to have frequent meetings during the whole project and discuss the sketches, wireframes, flows etc with the developers and ask for their input. The best solution is to sit together (the whole team) so you could just chat with each other. That way they will understand better what you want to build. Heavy annotated wireframes documents ...


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My first-order solution is putting all the relevant people involved in product development (interaction designers, developers, copy writers, graphic designers, etc.) in the same room together. Then having them talk to each other. In my experience this sort of thing is almost never a tool problem. It's a process/communication problem. The most direct ...


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I do design studio sessions a fair bit — for what it's worth this would be my advice: I want to, of course, prevent groupthink, so should I even be participating as people might tend to see me as the expert and skew their answers towards my expectations (even though I'll address them as critical observers)? I think it's fine for designers to ...



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