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13

There's no official pattern name for it but the NN/g termed it as "False Floors". They've written an article on it and have discussed how this practice leads to bad UX as it does not naturally encourage the users to scroll. Good designs shouldn't need an arrow to tell users to scroll. To quote from the article: When pages of any size offer little content ...


6

I have always heard them called "splash screens" (especially on mobile). I think the traditional splash screen doesn't include the down arrow but this site includes many examples that include them. http://line25.com/articles/web-design-trend-showcase-splash-screen-revival Modern examples of splash screens are built right into the main page, filling the ...


4

I can't answer your direct question as to whether or not mixing radios and checkboxes in one list has any conclusive testing data. But I will say it's not something I've seen. I'd suggest considering some alternatives. Visually separate the 'none of the above' checkbox from the rest Select the fruit you like: [ ] apples [ ] bananas [ ] oranges ...


3

This is a pretty simple interface so I only see three options: Leave it as is Move the difficulty to a second screen that appears after the start button is clicked Put the difficulty under the settings menu you have on the footer. Not #2 First of all I want to say I would rule #2 out because there is no need to make the user select their difficulty ...


2

You’re assuming correct: Nothing is the answer! A payment page shouldn’t distract the user from the crucial process of paying for the items or services she are about to pay for. Only relevant information absolutely necessary for the payment should be there. No other services or items to buy and no advertisement. The only thing that should be there is what ...


1

I like the current layout. But I would probably ask the user to select the difficulty every time they press a start button


1

Bulk edit is a power tool. Affordance, although discoverability might be a more relevant term here, isn't a big issue because this is not the only way to delete or edit items. You can always drill down into a specific item to manage it. So while you do have to "learn" it the first time around. Once you have, it's not a big deal. Also remember an interface ...



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