New answers tagged controls
Pausing should be in the hand of the active player. Depending on the type of game you might or might not want to allow the player to quit during someone else's turn. It helps in notifying the current person if he needs to change his strategy based on that decision, rather than taking all the measures only to find out that his target quit. However, if you ...
Only the currently active player should be able to pause the game, to prevent any other people interfering with their turn. If quitting brings up a menu that can interrupt the player whose turn it is, then only the currently active player should be able to quit the game. If that isn't the case, then any player should be able to quit the game. What is ...
I would say the controller of the currently active player - all of the other players are 'paused' anyway. Also, when Bob is about to cream Joe, Jane and John, it means that Joe, Jane and John can't rage quit as easily - or make it a pain for Bob to win by constantly bringing up the pause menu.
Use a linear gradient to represent whatever colors you want and the use markers to represent points. Something like this with markings for different points rather than entire boxes for individual points. When you use box, you are essentially creating a discrete value rather than a continuous scale.
Some ideas: Join the buttons with some sort of bar. Crank down the color. It's hard to spot what's selected I think the transition from saturation = click me to saturation = currently selected option is confusing. I'd represent the transition with two different metaphors. Here's a quick idea:
In your tab design you are hacking in a drop down menu due to space constraint. Why not be consistent and use a drop down for the entire thing. Also, drop down menus have good integration in the OS (atleast iOS does it, where they pop-up the menu options from the footer ) making the interaction not so clunky. It gives you a comfortable target area compared ...
Use tabs if both of these are true: the list is always only going to be short (say 3 items long) the typical user will regularly switch between options Use a dropdown if any of these are true: the list is either long or is likely to need more options in the future. Tabs simply don't work when you have many tabs to show at the same time and not a lot ...
Using Tab Order is great help for experienced users, since it speeds up the (often boring) task of filling in a form of any kind. There are forms for everything from making your yearly Tax Submission to the government agency, to the little sign in form of username/password. Using keyboard only controls makes the user experience better and your users will ...
Top 50 recent answers are included