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34

Definately keep the order of the buttons the same on all parts. There is nothing more disturbing than clicking a delete button where on the previous page there was a edit button. As for the order, I would suggest ordering them by what you want users to click most often. Use UI design to guide the application user.


20

I have conducted a study recently to ascertain whether a click menu or hover menu is more suitable for one of our larger financial client sites... these are my findings. I hope they are of some use or help to you: In summary: In general, hover menus are indeed expected behaviour on most sites, however it should be duly noted that on sites that are ...


20

Fulfilling user expectations is a fine goal, but it’ll only get you so far. Unexpected results are not themselves bad. Sometimes they are even delightful (“Surprise!”). However, unexpected things in a UI are a sign of a usability problem. To resolve conflicts between kinds of consistency, you need to analyze the situation for the impacts of violating ...


16

Wikipedia seems to be popular with the information so far... :) So here's info from the history section of the page on caps lock The Caps Lock key is a modified version of the Shift lock key that occupies the same position on the keyboards of mechanical typewriters. An early innovation in mechanical typewriters was the introduction of a second ...


14

It is best to order them logically and group similar actions together. In your case with only three, the order that you have them now is good. However one thing that you really should do it to move the delete button away so that it is not with other action buttons. I would place it aligned to the right to reduce the likelihood that it is accidentally ...


13

You need skeuomorphs for a new technology. It trumps OS consistency in that respect. But, above and beyond that, OS consistency is more important. Found an article which resonated with my views. Ignore the MS vs Apple thing. http://www.cultofmac.com/180084/where-microsoft-has-more-taste-than-apple/ Traditionally, skeuomorphic design has been used to ...


12

2007 article from NN/g Breadcrumb Navigation Increasingly Useful Summary: One line of text shows a page's location in the site hierarchy. User testing shows many benefits and no downsides to breadcrumbs for secondary navigation. Consistency is a key principle for UX design. If you implement breadcrumb for some pages and not for others, you are breaking ...


12

The [x] buttons on windows is meant to close the window. A [Close] button is meant to close the window. So, yes, they are meant to do the same thing. The operation of closing a window in some cases (a) closes the app, (b) in some cases minimizes the app (or hides it altogether) and (c) in some cases closes only that window. Examples: (a) A single ...


11

There's no official name, but I like to call it consistency. It describes it and is clear enough that a special name isn't needed. It also applies to more than just names.


11

Option 1 by far. Please tell them that mouse distance is only one of many UX factors that need considered. Scan-ability - Knowing that the buttons are always at the bottom will cut out a lot of cognation and time for the user. Who says the users curser will start from the top? Think about where your curser is right now? is it near the top? or the middle ...


10

Regarding Microsoft abandoning adaptive menus when creating Office 2007, have a look at this video with principal group program manager on the Microsoft Office UX team Jensen Harris: The Story of the Ribbon (at around 07:45)


10

I think this is the logical order. Create | Edit | Delete And definitely keep the same throughout the application.


9

Seems to me you need dropdowns like those below that open up on click not hover - with the down arrow acting as the affordance.


9

Consistency for the sake of consistency alone is ... silly. The navigation should match the content available, not conform to some arbitrary rules. People are well enough aware of how drop-down menus work at this point. If there is an arrow pointing down next to a navigation label, users will expect sub-menus. No arrows, no sub-menus. If there is a concern ...


9

I agree that for this design (Programmers.SE) there should be an outline on the check mark, as there is one on the up and down vote buttons. This would make it look more consistent as well as clear. Also, the check mark should have a less "polished" look to it, maybe more rough marker-like swish.


9

Users will notice. Interfaces that display the same information in different ways increases the cognitive load placed upon the user which makes the experience inefficient. download bmml source – Wireframes created with Balsamiq Mockups Allowing the user's eye to track vertically along a continuous line is a visual guide you provide which tells ...


8

Yes, it is using the right affordance (to be consistent with OSX Lion). This is slightly confusing implementation of what I think they are trying to achieve. I agree, it does look like the slider/switch control used in iOS. Sad news is, this is what OSX Lion is going to look like. They are changing the look of these "tabbed" controls. See below: At this ...


8

The "Log In" form is where most people have come to expect to find it, and that makes the choice logical. They would have to have a good reason to put it anywhere else. The "Sign Up" form on the other hand is the focus of the page, and is laid out in a way that makes the most sense for that task. Once again a good choice. Consistency is a good thing, as ...


8

The size (length) of a field is a matter of usability in that it can provide a valuable affordance to the user. Take the following example: download bmml source – Wireframes created with Balsamiq Mockups Even without labels you can probably guess what the fields are: download bmml source Obligatory Wroblewsky quote (The above example ...


8

Yes, if there is a good reason to have two different style forms. Remember that you should break any UX guideline when you have a good reason to. Consistency is one of those, but it is one that you should look at carefully before breaking it. The biggest test is going to be whether users find it odd or problematic. Make your decision primarily from what ...


7

It's a list of links so, no, the slider UI is completely wrong for that particular interaction.


7

I think you have to consider two things: Learnability does work in certain cases. Good article on this subject: When is learnability more important than usability? This site is for web professionals and not for average users


7

Somewhere near the end of the thesis they reference a paper from 2004 which discusses this very subject. A comparison of static, adaptive, and adaptable menus. abstract Software applications continue to grow in terms of the number of features they offer, making personalization increasingly important. Research has shown that most users prefer the ...


7

I don't recall a common name for the rule, but I found two definitions of the situation that you're trying to prevent: In software, when words have several meanings, this is called overloading. Your rule would be 'avoid overloading names/words'. Ambiguity is a more general term for the same thing. So the rule could be 'use unambiguous names /words/terms' ...


7

Choose the buttons to be primary or secondary depending upon the context of the page. Your buttons must align with the objective of the page and the styling,design and placement must be done accordingly to ensure that they help the page achieve its objective. To quote this article about call to actions Choose contrasting colors and size your ...


7

The first point to make is that there is no standard in the way which locks turn in order to lock or unlock. So what makes the most sense? Padlocks Start with the easiest. Turning the key in either direction opens the padlock in each of the locks I tested. Simple! But what it only one direction works? In this case, what is the most intuitive direction ...


6

There is a principle in cognitive science that we feel a loss of something far more than we would feel a gain of that same thing. So if I give you 10% progress, and then take away 10% progress, from a human perspective I'm more like -20% than where the maths would tell me. Besides the cognitive science aspect above, you should avoid doing anything that ...


6

Disable (grey out) stuff that's not applicable, don't hide it... Unless it is a security/user permission level (e.g., sysadmin vs programmer, manager vs. employee - same person sees same thing always). This is assuming what you mean by 'over time' is that previous context causes the items to be applicable or not. We ran across the exact issue and if ...


6

There's a precept in About Face summarized as "Make things that are different look different." This seems like a special case of that.


6

The goal in designing any artifact is to make the design as useful and satisfying as possible. If you find out that you beaked a convention or two along the way is subordinate to the ultimate goal of usefulness and satisfaction. The goal can never be to break the convention in itself. Consistency is key but that is within the domain of the particular ...



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