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In my career path I ran into a few people who didn't really understand values of UX or UX practices. My answer would be they all are individuals and their reasons are individual, too, so in my cases I addressed each case separately. As for the A/B testing, as any specialised tool, it has lot's of limitations. I would take the data gotten from it with ...


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Allowing people to edit different versions of a document, and then merging the edits in a satisfactory way, is a complex task. Any adequate interface to implement this will be fairly complicated. Your simplified system is quite problematic: A user editing a certain document expects to be editing that document, not a copy. To discover after the fact that ...


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If the "algorithm developer" is empowered to define what the sphere of influence is for UX then it may be hard reach the optimal collaboration for UX. Normally UX would drive what the algorithms need to achieve. Collaboration in this situation can be centred around a strong, shared understanding of the users goals and context. User Centered Design provides ...


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I've also seen people collaborate via document cameras — let me explain. Let's say you and a team member (or a few) want to quickly iterate on a problem, but sending sketches/wireframes back and forth isn't very efficient. Each team member shares their "screen" (a piece of paper) via their document camera and you're in the realm of live paper paper ...



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