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8

This comes down to it being an Access v. Security issue. Are the children logging in to identify themselves within a system and get acquainted with the concept of "logging on"? Or are they legitimately securing their session and data from other kids? I'm presuming the former. I think it is important to avoid personal preferences, favorites, or names. Things ...


6

My son has used sites like this before (Dreambox and RazKids) but for 1st and 2nd Grade children (in the US) they were given a roster for their class with their names on it and clicked that item for their Username. Password was typically some combination of symbols that were selected, I think the site for the 1st grade was just one symbol so it was easy for ...


3

It is. School is an auto gamification pointing system (no badges) so it will be stressful by adding rewards (or not giving to low scores -> double disappointment)


3

It is commonly known that children forgot their password, especially younger ones. Is there any evidence that children forget their password more often than adults? How often do children forget their password? Everyone forgets their passwords all the time. It's a terrible system for everyone. So, can't we do something without having to remember ...


2

The clue is the word "children": Make it FUN. Make it a SECRET that the child and the computer share. Instead of "registering" (boring, adult), turn it into "inventing a secret!" (Fun, play) Have lots of praises for remembering the secret, and for re-entering it quickly & correctly, e.g, "Wow you logged in so fast, you are so clever!". . 1. FUN i. ...


2

Children aren't the only ones that struggle with passwords I'm not familiar with the research, but we all know that people of all ages struggle with passwords. In this regard, children are no different than adults except that their still developing cognitive abilities will exacerbate the problem. Why use a traditional password at all? There are ...


2

I wouldn't add gamification to education. School is not just a place where you learn math and physics, it is a place where you get to learn how to function within a society. It prepares you for your professional future. No job offers gamification to its employees. And I doubt that senior management would embrace it even if somebody told them they should ...


1

Gamification is a layer you add on top of an activity/subject to make learners have more interest on the subject. This means that this is only relevant for tasks that provide low intrinsic motivation. Let me expand on this. Tasks with high intrinsic motivation These are tasks you are willing to do, or even pay to do them. Driving a car is such an activity: ...


1

There already exists gamification in some schools. When I was introduced in Computer Science, we simply started with programming a game. Almost every student was totally into this course, additional excercises to get more "out of the game" pushed our motivation even harder. The best result was presented every week in front of the class and this pushed as ...


1

My initial concern is that children under the age of 18 most likely have an email address (most of them have Facebook, after all!), so they're going to enter their own email address and bypass the parental permission issue. More to your main point-- I might create a hoverover or hyperlink with the text "What will my child be doing on this site?" or "Before ...



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