Hot answers tagged cars
19
Driving is complicated for any first timer. That is why you have driving schools teaching you how to do it. The most challenging thing there is not the gear shifting, but dealing with traffic.
The gear shifts you propose do exist. They originate from the racing world, and Top Gear's Jeremy Clarkson refers to them as "flappy paddle gearbox". They allow ...
12
I believe it is in part because text in all-caps have a clear, regular rectangular shape to them regardless of the word or language, making them easier to position uniformly on any shape. That is, there are no descenders or ascenders to accommodate as there would be with lower-cased words (the position of which might vary depending on the word or language). ...
8
In summary:
Because of mechanical constraints and cost
Tradition
The interface is optimized for experienced users
The interface for a manual transmission is somewhat complex because it's a historical design driven by technological limitations. The shifter in most cars with a stick is still a mechanical linkage pushing around bits of steel inside a very ...
7
You want a driving simulator that simulates the cognitive, visual, and physical workloads of the primary driving task. A game, unless specifically designed to simulate driving without including other non-driving activities (racing, shooting, collecting point, etc.), will not suffice.
Here are several options.
CARS
An open source project requiring a PC, a ...
5
As far as a driving simulator, what type of additional resources are you talking about? You can put together a decent simulator using a mid level desktop, usb steering wheel and gas pedal and 42" TV running Need for Speed, or some other game driving game. (Granted, a system like this does not give the user experience of the tactile feel of driving)
What ...
4
Upper case words usually take longer to read, since we are used to most of the letters being lower case, however, since the words in the car are
Short
Not read like a text, only searched for
Small
The upper case has an advantage:
Since the words are short - there is no need to read them
Upper case stands out - better for scanning
Upper case makes the ...
4
A common affordance which informs users about cars reversing in india is the use of audio tunes to inform the user that the car is currently in reverse. Though its a very good affordance which immediately informs the user and the people around him that the car is in reverse, it does suffer from the issue of contributing the noise pollution and also the ...
4
A few solutions could be:
Color coding on shifter - Forward moving gears could be colored green while reverse is left white. Red wouldn't be ideal since that's so closely related to 'stop'. There are problems with this approach because does white clearly mean reverse? Would a user be looking at the gear when choosing them? Could the graphic on the gear ...
3
Manual transmissions may not be "highly usable" but they are a "highly learnable" interaction. Once you learn a stick, all you have to do is rest your hand on it to know where it is. Also, you learn how a car "feels" so that if you're at 40 miles per hour, you know how the car feels in third and fourth gears respectively.
Learnability is better to design ...
2
It's not just a matter of UX and simply changing the design. It's a technical implementation.
Check out this type of transmission: http://en.wikipedia.org/wiki/Multitronic
Of course, since this is a rather complicated design, it makes the car and its maintanance more expensive. I believe it also has its limitations towards torque it can process. So it is ...
2
This is not an answer. It is a lengthy comment on the phrasing of the question.
How could the mode of the car's transmission be made clearer to prevent this error?
suggests that the driver is unaware of the mode of the car's transmission and that clearer, more persistent, less ambiguous, more salient, etc., communication of the mode of the car's ...
1
How about looking at it from a completely different view? Don't allow the car to start unless it is in neutral/park and the brakes are on. That eliminates the problem altogether: the car won't move when it first starts, and the driver has to put it in the proper gear after starting.
(Isn't that the way it works anyway? Or is that just how I always use ...
1
I would argue that when driving a car, which gear you are in other than when you are in a standstill isn't important. What is important is whether you need to change up or down a gear.
Although and extreme example, there were extensive tests on this in auto racing, and it was determined that the only information that a driver needed was whether he needed ...
1
Great answers so far. Another thing is as a manual driver I know what gear I am in most the time just by the speed that I am driving and the sound of the engine. If the revs sound too high / low I know it's time to change. I don't remember the last time I looked at it whilst driving; It would be dangerous!
This is a question that's going to get different ...
1
I don't think the UX of a gearbox really matters that much because when you're using it, you're not supposed to look at it. Your eyes should be on the road. If anything, a dashboard could have a visual indication about which gear you're in.
They're designed to be operated without a need to look at them.
1
It's exactly that with regard to space with camel cased characters. If it's a small button (which there inevitably will be, especially on the dash) and the lower case letters are proportionate to their capital counter parts they could be difficult to read. It would also look awkward if some buttons were all caps and some were mixed case, conveying an ...
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