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9

ATM software is generally written by the bank, whereas ATM hardware comes from a very limited set of manufacturers like NCR. As ATM hardware improves, the same software is deployed on many different device form factors often at once; some are old-school (like the ones you refer to in the question) with the buttons running down each side of the screen, and ...


4

Buttons down the edge are old technology and I suspect they'll all be replaced by touch screens before too long and this problem will go away.


4

I think this hinges on whether the order of the playlist has meaning. On a 10 track CD, the songs are meant to be played in a certain order. But a user constructing a playlist with hundreds of songs is not thinking "I want to play all of these songs in order". If the latter is what you see as the common use case for your software, I agree with going back ...


3

The only time I can think of when no close button should be there is when "Cancel" action is not acceptable, e.g. the user must make a choice. This is often connected to popups that isn't caused by user action. For example, the system must be restarted and asks the user when the system should reboot. "Now", "In an hour" etc. Letting the user close that ...


3

The main problem seems to be the amount of buttons not the kind of their appearance. The goal is, that your user finds the right button fast. A visual hint would help, but if the icons ar not self-explanatory, the users would have to learn their meaning which only helps if they use this form often. Anyway, each time the user has to scan all buttons to find ...


2

It's not 100% clear from your question whether the product exists yet. Register your Interest would be good if you are collecting leads for a product that doesn't exist yet. Request a Quote is pretty standard if the product exists, but further contact is required for the sale. However, it implies that the price is unlisted and negotiable. If the price is ...


1

As with the response by Shano, I think this would work better by moving the feedback outside the button. I would also disable the button. This would avoid people double clicking and accidentally sending multiple emails unintentionally. I would also want to confirm what the goal is with the delay, Is it to prevent accidental multiple emails, or to prevent a ...


1

First leave the text, and focus on the color- Principle: Use alternative color and Make the button big. Second, come back to the "call to action" text- You should be transparent with your customers. The simplest text should convey "Subscribe to product alerts!".


1

It might be best to try an alternative layout for the buttons rather than icons as knowing what an icon means outside of the staple well known ones, for things like Play, Pause, Save, Delete etc. is not always easy. It might be more worthwhile spending time on a good translator and using something like i18n for internationalisation.


1

(A) has the problem that the message is about saving, but the Cancel function cancels the navigation. (B) does not have the option to back out, so it does not support your scenario 2 ("...accidentally..."). (C) suggests an action which is rather improbable (assuming most people want their changes saved :-) If I only had these choices, I would add the ...


1

I want to start of by saying that I loath modals. I do know that there are certainly scenarios where they are good and necessary, but I really don't like them on principal. That being said, some of the examples given, I would argue, do not justify the disabling of the close button. A close button is a very known and comfortable escape hatch. Depending on ...


1

Personally, I think Microsoft's guideline makes little sense. A typical dialog requesting a decision from the user give buttons for all of the possible actions to take at that point (ok/cancel, yes/no, save/don't save/cancel). On most dialogs, the close button doesn't give the user additional "control"; it just provides a duplicate way to perform an ...


1

If you add buttons with arrows that points up and down, those would be the ones that traverses the list (if you are on song #500, one step up would be #499). The right and left arrows would in that scenario be history buttons - meaning that the right arrow would (almost always) be superfluous. This would map better to the interface, since the list is(?) ...


1

i would suggest going back to the previously encountered song (#1). it would be something to do research on, especially with your specific app in the case that it differs from others, but I would assume that a user is more interested in going 'back' to what was previously encountered as opposed to going 'back'wards in the sequencing of the playlist, ...


1

I would have the Create button, near the top of the page (perhaps in a fixed/sticky bar, so always visible) as you mention. Then if your design is a table of items which can each be read, updated or deleted. Have a column to the far right, with buttons for each action arranged horizontally. These could be simple text links, buttons or icons.


1

I dont have a refrence on research, but definetly there must be one: Referencing desired behavior by location is easier, than by toggling single control state. This means user is more likely to associate left and right with designing and browsing and wont even read buttons in future. In your mind you have this task as "I want to switch design mode" ...


1

My solution for deleting things is a button with a trash icon which opens a little popover. I think this is a good solution because: no disturbing dialog, everyone hates confirmation dialogs! confirmation is required. no accidential clicks user has only to read two words, no annoying question red color indicates that it is really deleted, you can empasize ...


1

After much consideration, our team decided that the best option was to ditch the idea of a button altogether. Instead, in the dialog for creating a new record (which we already had), we now have a field for allowing the user to pick a pre-existing record to copy. In this dialog, we are using the term "copy" to describe what is happening.



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