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Neither seem consistent The first big difference I see appears when the user have a list of maybe 15 items and they enter the page to add another one, I don't think it's a good idea to make them scroll to reach the New Item button. In the other hand placing the New Item button in the top isn't very familiar, plus the input point would descend 1 place to ...


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The answer to the question is based on the fact that whats more important to your users, for them their old items in the wishlist might mean more to them and they would want them at the top (and add the new ones to the end of the list). The another approach, which I can say is more preferable in case of wishlist is, the newer the entry the more it is ...


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Hover animations distract in a few ways: 1: Hover effects that interfere on your way to a target At that point they become like the canvassers that ambush you on the sidewalk when you're trying to go to a coffee shop. "Excuse me! Do you have a minute to look at some information I want to show you? How about making some things throb or jiggle?" Often this ...


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I think it depends on the nature of the site. If it's designed to be a fun, interactive experience then the heavy use of animations might be on target. If it's a task based website designed to lead the user through specific steps or a complex flow, I could see animations serving as a detriment. A great way to test this would be using heat map software like ...


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Three reasons: New information comes onto the page. Information leaves the page Something on the page reacts to the user Whenever one of these three things happens on a page, that's a good time to consider adding an animation to demonstrate What Is Happening/Going to Happen/Has Happened.


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There are times when you need to create specs for animations and for those times it is recommended to write the animation in sentences. You can create your own shorthand for communicating your animations to the developers. Rachel Nabors, an animator was interviewed on the UIE Podcast. She suggests writing sentences for your animations. "I tend to ...


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How would I best communicate these animations in a spec document? You can't. It's an oxymoron. The best way to communicate animations is to show the animations, as you've done. Any documentation that tries to explain animation is already once-removed from the source. Plus, there's just no way to actually document all the intricacies that go into it. ...



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