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Consider the reasons why some people set their phone to a certain language. For example, I'm a native Dutch speaker from Belgium, and I configured my phone to English because Dutch translations are usually quite poor. In addition, English is very useful for support, because the vast majority of support tutorials are written in English, using English ...


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I personally like something like the following (the key is small and with sort of a fading arrow) that can be found on this persons site on android arsenal I think the key is something that indicates that one can pull down which is symbolized by a downward arrow and a dotted tail or sort of a fading pattern. The tab around it is a nice touch but i am not ...


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The biggest reason is probably simplicity. As VoronoiPotato commented, widgets are only supposed to be a subset of the functionality of the main program. If a widget had all of the functionality that the main app did, it would create a lot of clutter on the homescreen, and it could be confusing to a user. The purpose of widgets is to show at a glance ...


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I believe this is called a "Floating Action Button" from Google's material design. Android has an example project for it.


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In my opinion as a user I would prefer to go for option 3, if the user uses a low end mobile with lower memory then they hesitate to download the app as it takes a lot of memory with high resolution graphics. In case of high resolution mobiles the users can be informed with some progress in graphics (as in the image attached) that shows the app graphics ...


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To answer your question, I don't think suchs statistic exists. And if it exists, chances are the number will be quite irrelevant, since you're talking about exceptions (and I'm one of those exceptions, as we are at it). Besides, what about those users that have mixed language software? For example, some in english, some in Spanish, how would the statistics ...


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The normal User Experience convention would say that the long press is better because (almost) all the other messengers are using the same thing. But, I am always against the long press option, it holds the user for a few seconds for what he/she was trying to achieve. So, the deciding factor should be, If you do not want your users to waste your time (a ...



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