an electronic visual display that can detect the presence and location of a touch within the display area

learn more… | top users | synonyms (1)

36
votes
7answers
11k views

What are some alternatives to “hover” on touch-based devices?

Came up recently in a 37signals podcast: http://37signals.com/podcast#episode18 The straightforward, "brute-force" solution is to just use the first touch on a UI object as the hover. ...
17
votes
8answers
3k views

Are there any good resources about designing touch screen interfaces? [closed]

I am not talking about phones or iPads or other "gadgets". I am talking about applications like kiosk systems (POI - Point of Information/Info Terminals) or HMI (Human Machine Interface). All UI books ...
7
votes
2answers
464 views

Is there any difference in element minimal sizes on 10 and 24 inch touch screens?

I am developing an application which is supposed to be used on a 24" touch monitor. There are lots of guides on physical sizes of a touch screen UI elements. All of them are saying that every ...
65
votes
7answers
12k views

Re-thinking “hover” functionality with touchscreens in mind

Take the following page as an example (possibly in Firefox only): As you hover over each search result, an "+ Add to Firefox" button appears. However, that idea of the button appearing upon ...
18
votes
6answers
2k views

Has Fitts' Law been adapted to Touch screens?

The question Is there any difference in element minimal sizes on 10 and 24 inch touch screens? made me wonder; has Fitts' Law been successfully converted to Touch related events? There's 3D movement ...
14
votes
9answers
10k views

Symbol for “Swipe Left” [closed]

I'm working on an app that displays a list of ten items (text items) on the screen at a time. If there are more than ten items, the user should be able to "swipe" from right to left to see the next ...
5
votes
4answers
1k views

What are some articles talking about best practices and trends for mobile touch screen design? [duplicate]

Possible Duplicate: Are there any good resources about designing touch screen interfaces? Can someone direct me to either an article (e.g. Forrester) or texts that talk about touch screen ...
14
votes
5answers
3k views

Is it a good user experience to have drag and drop in tablet apps?

I'm currently working on an iPad/tablet app. I want to decide to use or not to use drag and drop in my app. As I'm looking at iPad's native apps there is no drag-and-drop functionality. Is it a bad ...
9
votes
4answers
724 views

How do I handle secondary navigation within a wizard-style form that will work for touch screens?

I am working on redesigning the UI for a Web app that registers users for something work-related (so my audience is captive). One of the main reasons for the redesign is to make it mobile-friendly; I ...
6
votes
6answers
438 views

Suitable alternative to trackbar control

I use a track bar control in two different places in an touch-screen application I have. The first to record a specific amount of Data. (lets say 260 samples) the second to record an unlimited amount ...
3
votes
3answers
528 views

Pan/zoom/select in multitouch

I'm currently working on creating a tablet-compatible version of an application. First off, I know that the worst thing to do is to try and shoe-horn in a bad implementation of multi-touch into an ...
8
votes
5answers
212 views

Update list when a user is viewing the list without annoying them

We have a list of items that the user will be interacting with frequently during sessions. Each session will last a minute or two and during that time they are changing state on items and updating ...
12
votes
3answers
2k views

Smallest button size and spacing for a touchscreen

For a touch screen, such as the iPhone, what is the smallest size for a button you could get away with? And how closely could they be shoved together? I've got an app thats going to have a lot of ...
20
votes
8answers
1k views

Is shaking a device to refresh an accepted behavior?

I have an app that displays downloaded information that is cached. I could use valuable space to include a button that is used to re-download the information, or I could simply add a "shake the device ...
15
votes
4answers
6k views

How should modal popups and tool tips be handled in responsive websites?

I am reviewing some website wireframes from a client and have decided to make the new site responsive. I've had pretty good luck so far with responsive theming and design from a few past projects and ...
9
votes
3answers
1k views

Are there any special design guidelines for big touch screens (30–50 inch)?

I'm about to develop an application for a large touch screen (around 40″). Now to my question, are there any special design guidelines for such a large screen? I have read Android/iOS/Windows RT ...
6
votes
5answers
611 views

Should touch-screen simple informational dialogs have an OK button?

I am developing an android application which has quite a few dialogs that just contain text and an 'OK' button. Pressing the 'OK' button loses the dialog, as does pressing the 'back' button on the ...
6
votes
2answers
2k views

Drag n drop on touch devices

I notice that touch apps rarely make use of the "drag n drop" (dnd) idiom, and instead dragging is almost always used for scrolling. Is there a reason for this? Is it confusing or "wrong" to use dnd ...
1
vote
2answers
961 views

UI gestures for Kinect, Kinect-type devices

On touch screen devices, there appears to have evolved a standard set of gestures, e.g. pinch and spread with two fingers for zoom in and zoom out swipe with one finger to scroll a document We're ...
14
votes
4answers
466 views

When is it a good idea to perform actions on mouse-down *as opposed to click/mouse-up*?

I've grown used to the GUI paradigm of pre-select on mouse-down, action on mouse-up. In fact, I rely on it, sometimes canceling an unwanted action after mouse-down by dragging outside of the click ...
11
votes
4answers
251 views

Should you optimize mobile experiences based on individual handedness?

In abbood's question "How to implement a stack exchange style voting for mobile?" he answers his own question with the following mock-up: My immediate thought was that the up-vote control was on ...
10
votes
3answers
249 views

For touchscreen interaction, are there benefits to knowing a user's preferred hand?

The generally accepted answer to the question on Left-handed persons and usability is that rather than asking users which hand they use in order to determine your layout, you should let them choose ...
6
votes
6answers
915 views

Using a virtual joystick for a game?

Many games for touchscreen mobile devices use virtual joysticks for movement. This has many issues: You can't see/feel where the joystick is pointing when you are using it. You can't feel where the ...
4
votes
2answers
152 views

Symbol for long touch button?

Long touch has become a common input action on touch devices. Does anyone know of any sign or symbol that means "this only responds to long touch?" On all the long touch uses I've seen you have to ...
4
votes
2answers
276 views

How to best enter long digits on a small touch device without using keyboard input

my current task is to create an user interface for a mobile strategy game. stuff can be transported from point a to point b. the user can select an amount of stuff between 1 and 1.000.000. it is ...
4
votes
6answers
372 views

What's the term for imprecision in mouse and touchscreen clicking?

I've noticed in some tasks that require very fine precision with the mouse, that the act of physically clicking the button is sometimes enough to move the mouse. In an extreme case, I watched an ...
4
votes
3answers
4k views

So how big is the mouse pointer?

In the research of creating a design standard for touch applications, the size of the average finger pad comes up as an important figure (1cm x 1cm) But what about the interaction method we have been ...
3
votes
1answer
253 views

Custom user gesture recognition: listen on startup or on hovering specific area?

I am developing a multitouch UI that takes input from a depthcamera (Microsfot Kinect). In other words, there is no physical "screen" for a user to touch. In addition to the default multitouch ...