an electronic visual display that can detect the presence and location of a touch within the display area
29
votes
7answers
6k views
What are some alternatives to “hover” on touch-based devices?
Came up recently in a 37signals podcast:
http://37signals.com/podcast#episode18
The straightforward, "brute-force" solution is to just use the first touch on a UI object as the hover.
...
17
votes
8answers
3k views
Are there any good resources about designing touch screen interfaces? [closed]
I am not talking about phones or iPads or other "gadgets". I am talking about applications like kiosk systems (POI - Point of Information/Info Terminals) or HMI (Human Machine Interface). All UI books ...
57
votes
7answers
9k views
Re-thinking “hover” functionality with touchscreens in mind
Take the following page as an example (possibly in Firefox only):
As you hover over each search result, an "+ Add to Firefox" button appears.
However, that idea of the button appearing upon ...
17
votes
6answers
1k views
Has Fitts' Law been adapted to Touch screens?
The question Is there any difference in element minimal sizes on 10 and 24 inch touch screens? made me wonder; has Fitts' Law been successfully converted to Touch related events? There's 3D movement ...
7
votes
2answers
299 views
Is there any difference in element minimal sizes on 10 and 24 inch touch screens?
I am developing an application which is supposed to be used on a 24" touch monitor.
There are lots of guides on physical sizes of a touch screen UI elements. All of them are saying that every ...
5
votes
4answers
985 views
What are some articles talking about best practices and trends for mobile touch screen design? [duplicate]
Possible Duplicate:
Are there any good resources about designing touch screen interfaces?
Can someone direct me to either an article (e.g. Forrester) or texts that talk about touch screen ...
9
votes
9answers
6k views
Symbol for “Swipe Left” [closed]
I'm working on an app that displays a list of ten items (text items) on the screen at a time. If there are more than ten items, the user should be able to "swipe" from right to left to see the next ...
8
votes
4answers
470 views
How do I handle secondary navigation within a wizard-style form that will work for touch screens?
I am working on redesigning the UI for a Web app that registers users for something work-related (so my audience is captive). One of the main reasons for the redesign is to make it mobile-friendly; I ...
6
votes
6answers
307 views
Suitable alternative to trackbar control
I use a track bar control in two different places in an touch-screen application I have. The first to record a specific amount of Data. (lets say 260 samples) the second to record an unlimited amount ...
12
votes
3answers
2k views
Smallest button size and spacing for a touchscreen
For a touch screen, such as the iPhone, what is the smallest size for a button you could get away with?
And how closely could they be shoved together?
I've got an app thats going to have a lot of ...
6
votes
5answers
469 views
Should touch-screen simple informational dialogs have an OK button?
I am developing an android application which has quite a few dialogs that just contain text and an 'OK' button. Pressing the 'OK' button loses the dialog, as does pressing the 'back' button on the ...
12
votes
5answers
1k views
Is it a good user experience to have drag and drop in tablet apps?
I'm currently working on an iPad/tablet app. I want to decide to use or not to use drag and drop in my app. As I'm looking at iPad's native apps there is no drag-and-drop functionality.
Is it a bad ...
1
vote
2answers
844 views
UI gestures for Kinect, Kinect-type devices
On touch screen devices, there appears to have evolved a standard set of gestures, e.g.
pinch and spread with two fingers for zoom in and zoom out
swipe with one finger to scroll a document
We're ...
13
votes
4answers
399 views
When is it a good idea to perform actions on mouse-down *as opposed to click/mouse-up*?
I've grown used to the GUI paradigm of pre-select on mouse-down, action on mouse-up. In fact, I rely on it, sometimes canceling an unwanted action after mouse-down by dragging outside of the click ...
11
votes
4answers
149 views
Should you optimize mobile experiences based on individual handedness?
In abbood's question "How to implement a stack exchange style voting for mobile?" he answers his own question with the following mock-up:
My immediate thought was that the up-vote control was on ...
6
votes
6answers
381 views
Using a virtual joystick for a game?
Many games for touchscreen mobile devices use virtual joysticks for movement. This has many issues:
You can't see/feel where the joystick is pointing when you are using it.
You can't feel where the ...
4
votes
2answers
169 views
How to best enter long digits on a small touch device without using keyboard input
my current task is to create an user interface for a mobile strategy game. stuff can be transported from point a to point b. the user can select an amount of stuff between 1 and 1.000.000. it is ...
4
votes
6answers
286 views
What's the term for imprecision in mouse and touchscreen clicking?
I've noticed in some tasks that require very fine precision with the mouse, that the act of physically clicking the button is sometimes enough to move the mouse. In an extreme case, I watched an ...
3
votes
1answer
225 views
Custom user gesture recognition: listen on startup or on hovering specific area?
I am developing a multitouch UI that takes input from a depthcamera (Microsfot Kinect). In other words, there is no physical "screen" for a user to touch. In addition to the default multitouch ...
2
votes
3answers
294 views
Pan/zoom/select in multitouch
I'm currently working on creating a tablet-compatible version of an application. First off, I know that the worst thing to do is to try and shoe-horn in a bad implementation of multi-touch into an ...
