I'm building a todo-list app. Anybody working with todo-lists know there is a strong sense of achievement when ticking that box and watching the item disappear from the list. I want to reinforce that ...
I'm considering adding sound effects for interaction on my site. I'm fond of the quick, < 1/4s sound effects on iPhones when sending mail, messaging, etc. I'm thinking it gives a nice, positive ...
When you quit an application and it shows you a dialog box asking if you want to save or when you open a file and an error is encountered, some applications play a sound. By sounds I mean short, but ...
I have a web application that monitors a service (polls) every 30 seconds or so, and displays any new records (notifications). Each one of these must be acknowledged by an operator. The customer has ...
Reading The design of everyday things I got to the section Using sound for visibility where Norman, the author, explains some of the advantages and disadvantages of using sound: Sometimes things ...
This question applies to a different product than most UX designers are used to discuss: cars. Long story short, in my short 7 year driving experience I've be mostly driving two cars: a 2005 Peugeot ...
This is for a site that previewing songs while browsing will be essential. Possible locations for music player: Glued to top Floating top bar Floating bottom of window Other?
If a device like a printer has a keyboard for users to interact with it (keyboard as well as navigation), does it help users to hear audio every time they use the keyboard for text input? Remember ...
Many electronic devices, mostly cell phones, by default beep on keypress. What's the point in that? Once a key is pressed their state is changed and that's reflected in the graphic interface anyway. ...
Are there any guidelines for positioning of sound buttons (play, pause, mute)?
I'm developping an industrial monitoring interface, and as the user is not always in front of its computer, we need sounds to help the user differenciate different behaviours ( incoming error, ...
I create a math game where the user has to solve an equation. If the user is right, the application plays sound A. If he's wrong, it plays sound B. What criteria should I use to choose sounds for A ...