A screen's resolution is its size as measured by the number of components (usually pixels) it contains. Sample screen resolutions for PC monitors include 1280x800 pixels, 1024x768 pixels, etc.
3
votes
4answers
188 views
When designing a responsive layout is it right to assume the iPad layout will be the same as the desktop?
When designing responsive layouts I tend to do 2 sets of wireframes. I design for both mobile and desktop and assume that the iPad will adopt the same layout as the desktop due to size. ( this is if ...
6
votes
2answers
290 views
Common screen resolution? (In a business environment)
Inspired by "Common screen resolution?" and a debate at work where I defended the teachings of this site...
In the debate we argued about how the business environment differ from home environment in ...
4
votes
1answer
122 views
Screen resolution causing wave effect in background image
I'm in the process of developing a website that is reminiscent of an old CRT monitor. To achieve the effect, I've taken an image that consists of a horizontal black line and a white line repeating ...
-4
votes
0answers
63 views
Difference between Screen Resolution, Retina Display, DPI, PPI, Device Pixel Ratio(device-pixel-ratio) [closed]
During deigning a web site using media quires for desktop and mobile. I am finding different confusing jargons, Screen Resolution, Retina Display, DPI, PPI, Device Pixel Ratio(device-pixel-ratio). Can ...
6
votes
4answers
596 views
What do you call non-retina displays?
With the introduction of high density pixel displays (Retina being the brand name Apple uses) what do we now call non-retina (low pixel density) displays?
Legacy Displays
Low Pixel Density Displays
...
-2
votes
1answer
164 views
screen resolution for android and iPhone design in Photoshop [closed]
For iPhone an Android design, why we set the psd resolution up to 72?
why we aren't using 160 for mdpi and 240 for hdpi so on.
Eg: for iPhone 2x res we are choosing 640 x 960px and and screen ...
9
votes
4answers
457 views
What is the generally accepted resolution for mobile design?
So, I am a week and a half into a new project, and I've been designing for a resolution of 320px * 480px. I am new to the game and I've just found out that that resolution is too small considering the ...
15
votes
5answers
780 views
Does reducing white space improve or degrade the user experience?
As a web designer, I work on a lot of ecommerce websites. One piece of feedback that comes in time and time again, is to make vertical spacing smaller, not only to get more products above the fold, ...
2
votes
1answer
72 views
display reports while minimizing resolution issues
I'm building reports and dashboard interface for customer use that should eventually serve many users with many different screens and different resulutions.
I build the report with ssrs-2008 tool. ...
2
votes
1answer
6k views
Designing an app for iPad / iPhone retina display
I am working for a client to develop an iOS app both for iPhone and iPad including for retina displays.
The client is going to get the UX designs himself. We use the Apple's iOS Human Interface ...
41
votes
13answers
32k views
Common screen resolution?
I'm developing a web application which is quite information heavy. This means that every pixel available in the screen for display helps a lot, to avoid the UI looking too cluttered and to display ...
0
votes
2answers
129 views
What width for fixed-width site with no existing analytics and ignoring mobile?
I know variations of this question have been asked a lot but I havnt found one that exactly relates to my situation.
Im making a fixed-width website. Device detection will redirect phones to a ...
1
vote
3answers
91 views
Different colors on different screens [closed]
I'm making a background image for a PDF document.
I have just realized that the same jpeg background looks really different (different colors) on different screens.
Is there a way to avoid this huge ...
1
vote
2answers
210 views
Is it bad ux if images on a web page are 'longer' than user's screen size?
First, some background. Most of the big images I see on the web, especially those in articles, are usually 800x600 pixels in size. Is there any reason for this, especially the height? (e.g. ...
24
votes
4answers
1k views
Responsive design: Should I go bigger than 1024px?
I have 6 responsive variations for a web app, from 916px to 320px wide. While running some internal tests, 2 out of 6 people mentioned that they would prefer if the app responded to bigger screens ...
5
votes
6answers
433 views
Are higher-resolution images always better?
I have had this perception that for a given size, higher resolution pictures will always look better than the lower ones.
But on this link in StackOverFlow I read something different.
So my ...
2
votes
2answers
133 views
Generate a list of resolutions for a new window
My program is a wrapper for Remote Desktop Connection which generates a ".rdp" file and launches the file through the normal program. I am trying to mimic Remote Desktop Connection's resolution slider ...
14
votes
3answers
485 views
Bad picture, or no picture at all?
I am currently rebuilding an e-commerce website from scratch. The design that has been created for the new site features a lot of large images, which looks pretty good. However: not all pictures in ...
1
vote
0answers
436 views
Designing forms for iPad [closed]
I am building an iPad application which is going to let users to enter information such as texts, dates and other options as well.
As we all know, iPad screens are very big. So building forms is a ...
2
votes
3answers
412 views
Why provide multiple resolutions for Android?
Since Android scales images, why do we need to provide anything but the highest resolution drawables?
For example, if you only have ldpi images, devices that use mdpi will scale down images in the ...
5
votes
2answers
356 views
Screen sizes, how do we determine standards and what are they?
Recommending a screen size
Recently I have been doing some research on screen sizes and realized that I had to rethink many of my previous assumptions. As a UX professional I feel it is of utmost ...
1
vote
1answer
89 views
How big is the cutoff for screen compatibility
I'm writing an application that requires a screen resolution of (height >= 1080), but my main question is, what screen resolutions should I expect on desktop computers so I know how to work with ...
1
vote
1answer
489 views
Choosing the right resolution to target for the mobile web
I have problem with choosing the right pixel size to design for when sketching Mobile user interfaces.
I'm designing a mobile web that can be opened by different mobile devices (iPhone, Blackberry, ...
17
votes
4answers
1k views
Is viewport size a useful design constraint, and how are viewport sizes distributed?
I'm trying to support or falsify the hypothesis that desktop browser viewport size is distributed multimodally (that is, with "peaks" in the distribution that might make for useful website design ...
3
votes
3answers
996 views
What should the size of a game's window be?
I'm making a game with XNA, what I'm wondering is; what should the dimensions in pixels be of the window? It needs to be a size that will work on the majority of computers. I'm not sure if there's ...
5
votes
5answers
2k views
When did 1024x768 become the standard desktop screen resolution?
I need to justify my choice of screen resolution for a website that has to run on old PCs. When did 1024x768 first become popular? Are there stats somewhere about how far back you'd have to go to find ...
72
votes
21answers
13k views
How To Display Too Much Data
We're building a web-based platform where the main dashboard shows a table of data for users to view and analyze. As we're growing this tool, we seem to be adding more and more columns and are running ...
14
votes
5answers
360 views
Should the UI (or backend) be fixed width or fluid? [duplicate]
Possible Duplicate:
For websites, is it better to have a variable width layout or a fixed width layout?
We are about to rebuild a web based application and currently the UI is fixed width, ...
5
votes
4answers
350 views
DPI independent UI for webpages
For almost a decade, before LCD became the norm, screens used to be 72 or 96 DPI (Usually only found on Trinitron displays). However, now 120 and 144 DPI displays are quite common.
With the coming of ...
12
votes
8answers
1k views
How do you conquer the challenge of designing for large screen real-estate?
This question is a bit more subjective, but I'm hoping to get some new perspective. I'm so used to designing for a certain screen size (typically 1024x768) that I find that size to not be a problem. ...
11
votes
4answers
213 views
What screen vertical resolution should I cater for on non-phone browsers?
What's the base height in pixels that I should be aiming for on my website/web application?


